Mega Man 5

Mega Man 5

released on Dec 04, 1992

Mega Man 5

released on Dec 04, 1992

In the fifth chapter of the original Mega Man series, the battle is closer to home as Mega Man fights to save the world from further destruction. Gain the advantage by picking up items and successfully defeating bosses to gain their weapons as your own. Get ready for intense action-platforming in 13 stages before taking up battle against Protoman!


Also in series

Mega Man 6
Mega Man 6
Wily & Right no RockBoard: That's Paradise
Wily & Right no RockBoard: That's Paradise
Mega Man 3: The Robots are Revolting
Mega Man 3: The Robots are Revolting
Mega Man 4
Mega Man 4
Mega Man: Dr. Wily's Revenge
Mega Man: Dr. Wily's Revenge

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Reviews View More

If you told me to make the safest Mega Man game humanly possible, Mega Man 5 would probably be the end result.
Now, that's not criticism of the game itself, there's nothing wrong with just making "Another Mega Man Game." What is wrong though is that I think it's worse than Mega Man 4.

The main problem is that the new special weapons get overshadowed by the new charge shot's wider cone of damage. Some weapons are pretty good, special shout out to Gyro Man's weapon, but some are just completely worthless.
Normally battling bosses with the Mega Buster only is considered the hard mode. For Mega Man 5 however it's actually the optimal strategy because some of the weapons are that bad. They're either timed, have a random direction, or require letting myself get punched in the crotch.
It's not fun, it's not optimal, and given the Mega Buster now has a wider cone for the charge shot it means almost everything else gets put on the back burner.

The good news however is that the rest of the game about on par with Mega Man 4, fight some bosses, get some additional weapons on top of the ones you get from the bosses, then get through the villains castle.
It's similar in 4 even right down to plot when you find out the villain, Proto Man, was framed by Dr. Wily. So it's off to go re-enact World War II by breaking an angry German's shit. Said angry German escapes, presumably to Argentina, see you in Mega Man 6.

It's not a bad game per se, just one that feels a little underwhelming and kind of a step down from Mega Man 4. It's not hard to see why people tend to rag on this one as a result.

For the life of me I can't figure out why this is seen as some in-between game. The level design is so charming here and you can start to see Capcom start exploring new ways to keep things interesting in new ways. It's just as solid as the others and if it wasn't the 5th entry made relatively close to the others it probably would be more widely regarded

Mega Man at its most formulaic. This one definitely suffers from pushing out a new game every year. Nothing is inherently bad and the game does look really good visually, but everything just felt….meh. The robot masters aren’t too interesting in this one, they aren’t interesting to fight either, and all of the weapons suck especially in comparison to how powerful the mega buster is in this one.

jogo divertido, mas.. esquisito, as fases sao todas muito curtas e os chefes sao estranhamente faceis em comparação com os jogos anteriores.. mas é um jogo competente, os graficos e animações sao maravilhosos, mas isso é esperado, visto que o jogo é de 1992, o super nintendo ja tinha 2 anos de vida kkkkkk, muito legal o joguinho, recomendo

Even the worst NES Mega Man is better than the majority of NES games, testament to the quality of this series.
As for 5 itself... all but 2 weapons are terrible, and even the ones that aren't are not worth using next to that Charged Shot.
This game feels almost fresh to play everytime I do because of how forgettable it is.
Super Arrow is a 10/10 too though.