Mega Man 6

Mega Man 6

released on Nov 05, 1993

Mega Man 6

released on Nov 05, 1993

From the United States, Canada and Japan they came. The world's premier designers and their finest robotic warriors traveled to do battle in the First Annual Robot Tournament. But what began as a game suddenly took a terrifying twist! On the eve of the Grand Championship, the sponsor of the event announced that the entire tournament was just an elaborate scheme to get his hands on the world's most powerful robots! Now faced with an army of metallic mercenaries, Mega Man must fight a ferocious new foe - The Mysterious Mr. X!


Also in series

Mega Man
Mega Man
Mega Man Soccer
Mega Man Soccer
Mega Man X
Mega Man X
Wily & Right no RockBoard: That's Paradise
Wily & Right no RockBoard: That's Paradise
Mega Man 3: The Robots are Revolting
Mega Man 3: The Robots are Revolting

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Reviews View More

Look, Mega Man 6 isn't going to reinvent the wheel. It's more of the same blue bomber action - new Robot Masters to fight, powers to collect, and a Wily scheme to foil. If you loved the old-school NES formula, it's fun, but it does feel a bit tired by the sixth installment.

sinceramente não tô no momento pra dar uma descrição do jogo, mas dos de nintendinho esse é o meu favorito

Mega Man 6 ended up being my favorite NES Mega Man title.

I love the Robot Master designs in this one, and I think that most bosses have a good level of challenge without them feeling unfair even without using the weapon they're weak against. The Wily bosses in Mega Man 6 are the easiest ones so far, but I prefer easy bosses over ones where you're forced to play the waiting game until a small window of opportunity presents itself where you only get to deal a miniscule amount of damage.

I found myself using more of Mega Man's arsenal this time around compared to 5, which I think is great. Beat is once again an optional unlock, but I never found a good use for him this time around either, which is unfortunate.
I liked the new adapter upgrades, as the usual Rush upgrades had started getting stale. The Rush Power Adapter has its few use cases, however this is the most uninteresting of the pair. The Rush Jet Adapter meanwhile is busted and I honestly love it for it. Having a jet pack is simply awesome. I unfortunately missed the Energy Balancer, but I love that it's there. Not having to go into the pause menu before picking up a weapon charge pickup in order to switch to a weapon that needs charging is a godsend. I wish that this feature would come pre-unlocked in all games, as this merely has an effect on the player's convenience, and doesn't make the game necessarily easier.

The music is fine this time around. No particular bangers come to mind, but the game has a generally nice aesthetic. I loved the stage theming, and the game features some really nice sprite work.

The quality of the NES Mega Man titles have gone up significantly since the first release. While the road has been pretty bumpy up to 6 with some questionable design choices, I ultimately think that the general quality has steadily been going up. Mega Man 6 was surprisingly good, and if I were to pick one title to revisit in the future purely for the fun of it, I would most definitely pick 6 any day of the week.

Now it's time for the next generation of Mega Man with Mega Man 7 on the SNES!

This was great I never played it growing up I am going to give it 5 stars I honestly didn't think it would be that great going into it.

The weakest bosses, the weakest arsenal, and the weakest stage design yet leaves me feeling bored senseless when playing this. With so many other games in the franchise, why would you ever consciously decide to play this one?

Un juego apresurado en una epoca ya muy tardia donde la NES ya era cosa del "pasado" un megaman mas, ni malo ni bueno.