Clyde_the_Hobo
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Full-time gamer, part-time everything else.
I'll get through my backlog someday, assuming I'll live forever...
Full-time gamer, part-time everything else.
I'll get through my backlog someday, assuming I'll live forever...
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Played in 2024
000
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Levels are a lot more linear in design, the bugs you fight aren't as cool as the orbots from the first game, and the music takes a more atmospheric approach. That said, that weapons are more creative, the new transformations are limited but cool, and Vectorman is a lot more talkative this time around. Ultimately, it's just more Vectorman and that's A-Okay by me.
Some of the level design is mazelike in design and other stages are done and over with within twenty to thirty seconds. Regardless, this marriage of run 'n' gun and action platformer gameplay feels incredibly tight and looks stellar. The sound effects and music are some of the best I've heard on the Genesis and every ten seconds or so, you'll destroy something results in an explosion of flashing lights certain to test whether or not you have epilepsy.
Technically impressive on both a graphical and musical note, 'Batman & Robin' is one of the best games on the system based on sheer ambition alone. The problem is that the game is absolutely ruthless. You'll need to spend the first section of the game leveling up one specific weapon just to ensure that your weapon is strong enough to keep you alive. Dying costs you two levels of upgrades and because of this, repeated deaths or using a continue in specific points can leave you in a near-unwinnable state. It'll take a lot of trial and error and how you do in the first few sections of the game will preview just how well you do in later stages but with practice, you might just make it.