Mobility!

Mobility!

released on Feb 17, 2018

Mobility!

released on Feb 17, 2018

Mobility! is an acrobatic precision platformer. Platform throughout various levels, while you fall on, slide off, or otherwise touch every block on the level. Every level is part of a larger spaceship, which has broken down in one way or another. It's up to you to get them back up running as part of your training for the Mobility, an elite-class league of master repairmen. In an age of starships and public space travel, they're often the saviors when major problems occur. Mobility is designed to appeal to a large range of players: it's not as punishing as your usual precision platformer.


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Mobility is fine for the 30 minutes or so it takes to complete, but it's just not really what I'm personally looking for when I play a precision platformer.

I'm glad it exists, as a freeware game uploaded on itch and Coolmath of all places it's probably a good first precision platformer if you have never played any other precision platformer, but if you have it's definitely skewed too far on the easy side, and it's missing the enticement of grinding a screen for 10 minutes and the dopamine rush of finally beating it. Sure, you can up the difficulty when you're entering a level, but that's opt-in, which personally makes the desire to play on any difficulty besides the default feel a tad pointless. Unless of course you're gunning for high scores/100%, which, I mean, is perfectly fine, but I am not a completionist by any sense of the word--the existence of harder difficulties in any game usually isn't enough of a driving force alone for me to want to play them.

I played this on itch and felt like this was a little too dead-easy, but when I learned it is also officially on a game website designed for kids who've got 10 minutes to spare in a computer lab, it's probably for the best that it isn't balls-hard. It's got a target demographic, it's got a goal, and it executes on it pretty much as good as it can, even if that means that it's not really for me.

This was the peak of my childhood when it came out in 7th grade, and I can safely say it lives up to that title now.