Muramasa: The Demon Blade

released on Apr 09, 2009

Based on ancient Japanese lore, Murumasa: The Demon Blade plunges players into the mystical Genroku era, ruled by the skilled shogun Tsunayoshi Tokogawa. But this culture is threatened; Tokugawa's thirst for power leads to a conflict over the enormously powerful, though cursed, Demon Blades. Used in hatred, drenched in blood, the cursed blades condemn those who use them to tragedy, madness, and untimely deaths. As chaos spreads, denizens from the netherworld breach their realm as these malevolent swords summon evil spirits -- and the Dragon and Demon Gods as well.
Featuring hand-drawn 2D art reflecting the heritage and tone of the storyline, Muramasa: The Demon Blade transports players into a little known mythology, envisioned by the creators of the critically acclaimed Odin Sphere. Players take on the role of a male ninja or female kunoichi, utilizing their ninja prowess to traverse the clever side-scrolling levels that feature vertical progression as well as the traditional horizontal stage advancement.

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Wow! I’m actually blown away by this game. It’s really good. Next to Metroid it’s one of the best metroidvanias I’ve played.

This game is SEX for the eyes. Im gonna go replay this soon but MAN

I'm so glad I remembered this game.
I knew of this game as a kid, I watched some youtuber play it, but I can't find who it was. I had always wanted to play it, but never got a chance to. Only a couple days ago, I remembered this game existed, and immediately went to play it.
And my god, was this game amazing. The combat is amazing, I love how fast paced it is, and being able to do crazy combos was absolutely thrilling. The bosses are really fun too, I was a bit worried that they would be tedious due to what seemed to be massive health bars, but honestly I never really noticed it that much.
This game also has a surprising amount of postgame content too, and I bet the postgame took up a 1/3 of my total playtime, and honestly they felt pretty worth it.
The sword-forging could be a little annoying when you're low on souls or spirit, but I really love it too, I love being able to make progress enough to craft a stronger sword, and at some point I eventually started to strategize which swords to get sooner rather than later.
I have to heavily emphasize the absolute greatness that is the art. Each environment is absolutely beautiful, and sometimes I just stood around, taking in the scenery. And I love how the monsters are designed too, they have a unique style I rarely see in other games. The music as well is great, and adds so much to the game as well.
I really hope this game gets a port or remaster at some point, it's well deserving of it, and I definitely think this game is very worth playing.

As you can tell by my username, I like this game a perfectly normal amount, I swear. It's deeply steeped in esoteric Buddhist lore, which is probably the most interesting thing about the game for me. One of my favorite things about Vanillaware’s body of work as a whole is the care with which it interprets myth and classical art, and the work on this game balances deep reverence and cheeky excess on an edge sharp enough to rival a real Muramasa. It's a game that comes from the intimate knowledge of a spiritual tradition that is alive and well, and there's something very remarkable about that.
The visuals are perfect as you’d expect; you cannot ask for more. But even by atrociously high Vanillaware standards, these are standout. Be prepared for some of the most beautiful backgrounds you'll see in a video game - and dare I mention the food? This is not a game to be played on an empty stomach.
Sadly, I just can't give it a perfect score because the enemies and gameplay get repetitive after a while, the teleportation system is inefficient and makes the game a bit more circuitous than it needs to be, and the translation on the Wii version is lacking (but is much improved in the Vita version). For me, that doesn't stop it from being a work of art and an absolute must-play.
And consider me next in line for a statue of the big-titty foxgirl, but when is that Torahime figure coming out?!

El diseño artístico y las mecánicas se llevan todo el peso que son muy buenas.
Los personajes y la historia no salen de los tropos japoneses de siempre. Mención especial a lo machistas que son incluso para un juego japonés.