My World, My Way

My World, My Way

released on Jun 12, 2008

My World, My Way

released on Jun 12, 2008

The game puts the player into the role of Princess Elise, a young, spoiled princess on a quest to impress a handsome adventurer into being her boyfriend. Princess Elise has a unique ability to pout, changing the game's landscape or enemy behavior. This ability can be used to force enemies to drop more loot, make the game easier or even complete sidequests.


Released on

Genres

RPG


More Info on IGDB


Reviews View More

Profound illustration of the failures of monarchy as a political system with unparalleled gameplay:story integration

I would like to formally apologize for misrepresenting this game. If I have ever referred to this as a "gaslight gatekeep girlboss" experience, know that in fact Princess Elise has gates locked from her until she completes her quests, and is also gaslit on the veracity of her adventure. Such a statement in fact is only roughly 33% true. I promise to do better.

Oh, I guess there's also the part where I really didn't like this game, coming to the conclusion that it was a tedious chore after... 30 minutes of playing? It's weird, but despite overall liking the game more this time around, I honestly don't disagree with anything I said. Most of this game revolves around really tedious fetchquests. I guess over time it sorta turned into that typical comfortable JRPG vibe, but there were definitely points where it devolved into repeating stuff over and over just to get that one last thing.

Although one upside to having barely played the game before is that there was a couple more interesting mechanics than I expected. In fact, the only reason I picked this game up again was because I saw it in a video, and it has dungeon crawling I was not aware of. The sort of typical grindy JRPG combat makes more sense when you've got to manage your resources through a whole dungeon, especially as you often need to leverage your pouting abilities to lower the difficulty enough to get through the whole thing.

Of course, I guess that's what leads into what's really important, which is how simply epic Princess Elise is. Imagine playing a game where your main character isn't so spoiled as to be able to terraform the very Earth. Every time she speaks will become the rawest line of all time.

Although beyond the comedy factor, I thought her journey to become an adventurer was a little more interesting than I went in expecting. At first it's mostly farcical, with the ever dreaded "gamer humor" I noticed way back when. But over time, as there's more of a need for an actual hero, her uh... unique skill set lets her fill that role really well. Which kinda fits with how you gradually get better at leveraging her spoiled princess skills to get through dungeons with more resources to fight the boss (particularly the relatively expensive one to weaken all the enemies). Having to drop the boss's level by 10 and then stunlock them a bunch is a very fitting way to be an epic video game hero in the most Princess Elise way possible.

Overall, though, it's just kind of an alright RPG. I don't know if it's really worth it just to experience the very funny protagonist and her neat story. I guess why I was so mad about this the first time around was because "kind of alright RPG" pretty quickly turns into a slog if you're not really in the mood for it. I'm at least glad I got more out of this game the second time around.

Don't really feel like editing all my random lists that put this game so low, so I guess they'll just stay as is. What, you think someone can just spend 100 Pout Points to edit all of them?

why do i hear mid jrpg battle music

This game is just a total slog, to be frank. Feels like you just go through the same old couple of quests through boring overworlds and generic combat over and over. Fight the same enemies to get whatever you need, until your health is too worn out, and then just go back to town and heal. Over and over.

But what about the concept, the whole whining to change the game state thing? I mean, it sounds pretty interesting in theory, but it quickly starts to feed into mind numbing quests. Most of its uses end up being like "turn a desert place into a garden place so you can collect flowers". That kind of stuff. What could have been a cool idea just becomes another pool of points you use to just get on your way through the samey overworld.

The intro is cute. Princess Elise is indeed epic, for instance, she's so lazy that she gets her parrot to learn her spells for her. However, most of the actual story is just going from town to town with nothing else happening. All the quest dialogue tries to be "funny" by going "Wowee it sure is funny that you beat this QUEST in this VIDEO GAME! I wonder why all the innkeepers look so similar??".

However, I will draw attention to one of these meta jokes I did find funny. On one occasion, you've got a branching path between two towns. One being Farmer Place, and the other Skulls and Death Land (can't be bothered to check the exact names). And the mentor character muses to himself, "Oh Gee, I wonder whether she'll go to Farmer Place or Skulls and Death Land, what a truly hard decision not being sarcastic at all"

For those of you wondering, I went to Skulls and Death Land.

Edit: uh it's complicated apparently this game is cool actually? Im just playing through right now ill get back to this later

impressed by the gumption with which this game is unconventional and conventional in equal parts and equal parts unappealingly. like, fuck yeah, yall really went for something and not really any of it fully worked and that's fine. Global A seems like a fucking jogo ass dev studio, like, everything they made looks equally fucking weird and im p sure this is the only one we got in english.

Easily the best game Atlus has ever made and or published