New Play Control! Metroid Prime 2: Dark Echoes

New Play Control! Metroid Prime 2: Dark Echoes

released on Jun 11, 2009

New Play Control! Metroid Prime 2: Dark Echoes

released on Jun 11, 2009

Wii de Asobu: Metroid Prime 2 (also known as New Play Control! Metroid Prime 2) is a port of Metroid Prime 2: Echoes for the Wii, with motion controls compatibility. This port later released as a part of Metroid Prime Trilogy in the West.


Also in series

Metroid Prime Remastered
Metroid Prime Remastered
Metroid Prime: Federation Force
Metroid Prime: Federation Force
Metroid Prime: Blast Ball
Metroid Prime: Blast Ball
Metroid Prime 3: Corruption
Metroid Prime 3: Corruption
Metroid Prime Hunters
Metroid Prime Hunters

Released on

Genres


More Info on IGDB


Reviews View More

Well. It's the game I got stuck the most of all Metroid entries, but with the Wii motion pointing and weapon changing that doesn't natively change the gameplay (unlike how MP3 make clear it was meant to be a Wii game).

It is a great game. It isn't as good as the first one, but it's still a good game, and changing Prime up with its different mechanics. I thought the light and dark mechanics were unique, but it made the game annoying to play at times.

the first half of this game starts off great. its classic Metroid, exploring the world, finding secrets, and having a great time

about halfway through, however, you run into a boss called The Alpha Blogg, and this is where the game starts to fumble big time. bosses range from "tedious" to "frustrating and annoying." the Spider Ball Guardian is tedious and confusing; the final Dark Samus fight has you absorb Phazon to fight her by charging your beam, but if you get hit by the Phazon, you lose your charge and youre on the clock as well; the Quadraxis fight is one of the worst bosses ive ever fought in a video game, with his first phase being frustrating, second phase being tedious, and third phase being frustrating again. bosses in the Dark World can kill you after you beat them because the Dark World constantly damages you, which results in doing an entire fight again. the beams have ammo, which is frustrating to use and makes no sense, since the beams arent any more powerful than the beams in Prime 1 or Prime 3. and theres wayyyyy too much backtracking. theres also barely any save rooms, and the game is much harder than the previous Metroids. if the game is going to be harder, there should be more save rooms, but theres less than theres ever been before. this game was not fun, and i had very few moments of enjoyment out of it

More of the same Metroid Prime goodness, but it fails to reach the highs of the first game. The multi-world concept is cool, but the dark and light beams relying on an ammo system becomes an annoying grind for ammo rather than a cool limitation. Being guided around by Umos also takes away from the personal sense of accomplishment of your discoveries.

Its pretty litty. I liked exploring and getting lost in Aether. Sanctuary Fortress is stunning. I played this on Metroid Prime Trilogy.

It was always gonna be hard to top the first game, but Metroid Prime 2: Echoes is a strong follow-up in spite of some flaws. The difficulty can jump a little too much, and the backtracking is overwhelming, but there are a lot of ambitious ideas here that make it stand out despite those issues.