"Night Call is a new kind of non linear narrative and noire game taking place in Paris, France. Using the real city map (~105 km² or ~40.5 mi²) and the intimacy a taxi can offer, players will meet numerous and unique passengers to talk with. Some of them know things about the killer, others pretend to know things, and some just need to talk to someone. More than just telling a story, Night Call also aims to show the city of Paris like it is in reality. A bit far from the usual cliché of the city of love. A gigantic city, always in movement, and full of very different people. Every one of them has a story to share. Put together, all these bits of stories will create a unique experience on the way to find the killer's identity."
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It was a lot shorter than I anticipated. I thought the first case was going to lead to something more but then you beat it and the game is basically over? There's no real reason to continue past it.
The art direction here does a lot of the heavy lifting for its flaws. While it isn't great, it is still a decent time.
However, it becomes repetitive in the second case.
After playing the first case, you have seen it all.
Also the puzzles are pretty simple and the killer is kinda obvious from the very beginning. The writing is somewhere between acceptable and pretty okay.