Ninja Gaiden: Dragon Sword

Ninja Gaiden: Dragon Sword

released on Mar 20, 2008

Ninja Gaiden: Dragon Sword

released on Mar 20, 2008

This action-adventure title is presented in a third person, pseudo-3D manner, meaning all the game-models are rendered in full 3D, but the world the player travels around in is pre-rendered. When played, the Nintendo DS is held sideways, as in Hotel Dusk: Room 215 and Brain Age: Train Your Brain in Minutes a Day!. The left screen shows the area map, while the right displays the main gameplay, when set for right-handed play, and reverse when set for left-handed play. Set six months after Ninja Gaiden, Ryu Hayabusa has rebuilt the Hayabusa Village. When fellow villager and kunoichi, Momiji, is kidnapped by the Black Spider Ninja Clan, he is forced to find her, while uncovering the secrets behind the mysterious Dark Dragonstones and their relation to the Dragon Lineage


Also in series

Yaiba: Ninja Gaiden Z
Yaiba: Ninja Gaiden Z
Ninja Gaiden 3
Ninja Gaiden 3
Ninja Gaiden II
Ninja Gaiden II
Ninja Gaiden Sigma
Ninja Gaiden Sigma
Ninja Gaiden
Ninja Gaiden

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Reviews View More

Like reading a delicate book of hack n slash poetry.

I have no idea how I had the patience to beat this as a child

I've been trying to play "new" games on my New 2ds XL. So i've been browsing around for games i don't usually play and found this.

Gotta say it's quite amazing. With a good and engaging story and fun combat system. The bosses are especially fun here although progression feels weird, as some of the earlier bosses are harder than the ones you face later. Although that might just be me.

Replayability? ehhhhhhh, idk.

Ninja Garden: Dragon Sword has a surprisingly intuitive combat system using the touchscreen controls. The controls are very responsive and I was able to execute all the moves I wanted to do effectively. It really does feel like Ninja Garden but on a DS. It's easier than the console Ninja Garden games. There's a nice enemy variety and plenty of bosses. But quite a few of the bosses are extremely easy. The story is mid but no one plays NG for the story lol. All in all, a decent action game on the DS.

Quirky and interesting perspective on the Ninja Gaiden idea, despite looking like it could never work, it sort of did? Hear me out.

The early DS games had to display in full what the console was able to do. A touchpad wasn't anything new at the time, but something as responsive as a modern handheld device (from which I'm typing this review by the way) was completely and utterly game changing, even if it was just a gimmick. Most games were gimmicks, at their hearts, very few titles utilized the full potential of the touch screen more than a few times; even fewer were entirely basing their gameplay on the new technology, which in and out of itself is a crowning achievement. I respect the dev team for pulling through this.

The game is kind of ass though. Ninja Gaiden has to be precise with its input and, punishing as it is, you'll sometimes be screwed and there's nothing you can do. It feels unfair and it takes enormous effort to beat.

Everything else gets my seal of approval, the prerendered backgrounds look fantastic and the atmosphere is stellar. Holding the console vertically can get tiring when you're playing this game, so I'd recommend playing it just for its novelty and as a time capsule of early DS games, more than anything. If you want to play a Ninja Gaiden for its tight gameplay, you can go and play Dead or Alive or get your hands on the OG Xbox, but at the same time Dragon Sword works just as well as the intended to-go & portable alternative.

Playing this as a kid was a grueling experience, but unique