Reviews from

in the past


I have no idea how I had the patience to beat this as a child

Ninja Garden: Dragon Sword has a surprisingly intuitive combat system using the touchscreen controls. The controls are very responsive and I was able to execute all the moves I wanted to do effectively. It really does feel like Ninja Garden but on a DS. It's easier than the console Ninja Garden games. There's a nice enemy variety and plenty of bosses. But quite a few of the bosses are extremely easy. The story is mid but no one plays NG for the story lol. All in all, a decent action game on the DS.

Playing this as a kid was a grueling experience, but unique

If only the had normal controls...


This game (or the entire genre) makes little sense on DS. It could easily cause damage to the touch screen. I salute the developers for managing to make it work as well as it does, but I cannot recommend it to anyone.

I never thought I'd finish ninja gaiden with one hand

First I have to mention the game isn’t brutally difficult like previous NG games. The game is actually a perfectly set difficulty that will challenge you but won’t make you tear your hair out. You play as Ryu Hayabusa who has to stop the Fiends from taking over the world with the Dark Dragon Stones. You are the last member of the Dark Dragon Clan and you must protect your lineage. While the story isn’t anything special the game does sport beautiful cut scenes that were tailored for the dual screens. The graphics are also the best on the DS with beautiful pre-rendered backgrounds, high res textures, and character models.


You basically execute all attacks through the touch screen by slashing enemies. You can use your projectile weapons by tapping enemies. I have to report this works superbly and the controls are actually more responsive than the console games. You can use your mana power for devastating attacks but you can only use these once until you get to another save point. The save points are generously scattered throughout the short levels so things won’t get too hard for you. You can do other moves such as slashing up to jump and then slashing down to do a slam attack. You get all the moves in Ninja Gaiden (Xbox) but there aren’t any new ones. While all of this sounds excellent it does get old by the end of the game. However, the game has some fun boss fights to keep things interesting.


You can solve puzzles by blowing out flames, lighting torches, hitting orbs etc. but nothing that will strain your brain. The game is very short and you can beat it in about 6 hours. There are 13 chapters but the levels are really really short (you can beat most of them in 20 mins or so). Overall the game is really well done and any action fan needs to own this especially if you’re getting ready for Ninja Gaiden II (X360).

Something really satisfying about tapping and swishing and slashing and scribbling like you're writing BAM AHA YES FUCK YOU DIE AAAAAAAAAAABOOOOSH

Something really satisfying about gradually transitioning into more thoughtful motions like you're using brush strokes to write the characters for a very specific combo that weakens a tough enemy before setting them up for an izuna drop.

Something really satisfying about a dev using the strengths of the DS to create something really satisfying.

A full on hack and slash being controlled entirely with the ds touch screen sounds horrible, but this game manages to actually work, somehow. I've never played any of the ninja gaiden games, besides like two seconds of the nes original, though I am aware they are known for being hard. And I dunno, this game wasn't like that. It was overall a very easy game, the most I died was twice at the final boss, and that's because the cunt has an instant kill attack with a very short animation so it got me those two times. You can get through most of the game just slashing away like a retard, though it gets a bit more involved near the end. Certain parts are nigh impossible if you don't dodge or block, for example. Graphically, this game wasn't winning any prizes even back when it came out. The scenarios are still 2d images, with characters being very rough 3d models. But hey, whatever made the game run fast, and that it does. I don't remember a single music track already, so it must've been not important.

A pretty dang cool action game on the DS. The controls being almost 100% with the stylus took a little getting used to, but it works INCREDIBLY well. The only main gripe I have with this game is just its brevity; it can be beaten in just a mere 5 & 1/2 hours, maybe even less.

Like reading a delicate book of hack n slash poetry.

I've been trying to play "new" games on my New 2ds XL. So i've been browsing around for games i don't usually play and found this.

Gotta say it's quite amazing. With a good and engaging story and fun combat system. The bosses are especially fun here although progression feels weird, as some of the earlier bosses are harder than the ones you face later. Although that might just be me.

Replayability? ehhhhhhh, idk.

Quirky and interesting perspective on the Ninja Gaiden idea, despite looking like it could never work, it sort of did? Hear me out.

The early DS games had to display in full what the console was able to do. A touchpad wasn't anything new at the time, but something as responsive as a modern handheld device (from which I'm typing this review by the way) was completely and utterly game changing, even if it was just a gimmick. Most games were gimmicks, at their hearts, very few titles utilized the full potential of the touch screen more than a few times; even fewer were entirely basing their gameplay on the new technology, which in and out of itself is a crowning achievement. I respect the dev team for pulling through this.

The game is kind of ass though. Ninja Gaiden has to be precise with its input and, punishing as it is, you'll sometimes be screwed and there's nothing you can do. It feels unfair and it takes enormous effort to beat.

Everything else gets my seal of approval, the prerendered backgrounds look fantastic and the atmosphere is stellar. Holding the console vertically can get tiring when you're playing this game, so I'd recommend playing it just for its novelty and as a time capsule of early DS games, more than anything. If you want to play a Ninja Gaiden for its tight gameplay, you can go and play Dead or Alive or get your hands on the OG Xbox, but at the same time Dragon Sword works just as well as the intended to-go & portable alternative.

this does a remarkably amazing job translating Ninja Gaiden's controls to a DS touchscreen. If you like NG and have a DS lying around definitely worth playing

It has a unique control scheme that's strange but it's not bad. I can hardly find the words to describe the controls, but it seems like context sensitive touch based gameplay that I see a lot of people not gel with because Ninja Gaiden is about high-skill precise timing, but it's a DS game, dog. It takes the gimmick of the DS touch stuff and runs with it in a way I find entertaining.

I don't know how the fuck you can emulate this thing. It's definitely worth at least checking out if you have the hardware to do so.

Para ser un Ninja Gaiden, franquicia conocida por su altísima dificultad, no me resulto para nada desafiante, mas aun cuando el sistema el cual se basa en el uso del lapíz tactil para los diferentes movimientos del protagonista usando diferentes gestos, no se terminan de aprovechar del todo, ya que, literalmente, puedes spamear ataques sin parar y la IA de los enemigos no esta preparada para estos, como soluciona esto el juego, colocando hordas de enemigos que en cada nivel se vuelven mas una molestia que algo interesante, ya que a pesar de su relativa variedad, los enemigos tienen una pega y es que no están preparados para tus ataques aéreos, haciendo que puedas spamear constantemente un ataque en el aire (Que se vuelve mas rota con una mejora) y estos ni siquiera sabrán como responderte, siendo unos pocos los que se cubrirán y tendrás que optar por otra forma de atacarlos.

Los jefes son otro tema, si bien no son la gran cosa, hay algunos que si resultan competentes en el mejor de los casos, pero con el problema de la IA hay veces que incluso algunos te dejan la espalda libre por un buen rato para causarles bastante daño, arruinando lo que podrían ser buenos jefes y algunos tan molestos como el penúltimo que se la pasara volando y tendrás que ser muy rápido para lanzarle un ataque que la mande al suelo para castigarle, ya que esquivara la mayoría de tus ataques físicos y técnicas.

Con respecto a la gimmick de la DS, si bien se nota que se esmeraron en colocar cierta variedad en el sistema o las técnicas. Varias de estas no te van a ser de mucha utilidad si sabes como controlar a tus enemigos a través de susodicho spam, además de que los ninpos están limitadas a un uso y solamente se pueden rellenar llegando a un punto de guardado o con orbes rojos que los enemigos sueltan muy rara vez cuando mueren, lo cual considero un acierto debido a que rompería aun mas el sistema de por si.

Narrativamente nada del otro mundo, típica historia de bueno contra malo con una misión de rescate de por medio

Aunque es posible hacer el juego mas difícil, no comprando ninguna mejora tanto de salud como de daño. Sin embargo no puedes prescindir de todas las técnicas ninpo ya que algunas te las darán por el camino y servirán para ciertas dinámicas del los respectivos niveles en los cuales las encontrarás.

Los niveles son bastante cortos que se alargan por lo que ya dije, las hordas de enemigos y las dinámicas de estos.

Mecánicamente interesante pero confuso controlar, enemigos variados pero poco responsivos y niveles demasiado cortos alargados de manera artificial, no lo recomiendo a menos que tengas interés en el.

I didn't think it was possible to make a fast-paced action game on the DS, but here we are. Ninja Gaiden: Dragon Sword does justice to the series' reputation as a direct sequel to the 2004 Xbox title.

The game plays more akin to a hack-n'-slash, where you swipe the stylus across your enemies using specific gestures in order to attack enemies. It's pretty mindless once you get into it, and the game isn't that difficult overall, but boy is it cathartic as heck (in a good way). There's not much in the way of move/weapon variety, but the Izuna Drop is here, so does it really matter?

The game's presentation is one of its stronger points. The game is played with the DS held sideways, and the way the cutscenes span the two screens is used in creative ways. All of the areas are pre-rendered, while characters and enemies are 3D models. It keeps the game running smoothly no matter what. A lot of the environments, enemies, and music are borrowed directly from NG'04 on the Xbox, and it's all represented quite nicely here, particularly the music. I don't know if they sampled it or something, but it sounds really damn close to NG'04's versions of the tracks.

The plot is mostly inconsequential, Ryu's gotta collect the 8 macguffins so he can defeat the bad guys, protect his village, and save the girl. However, and I'll sound crazy for saying this, I actually kinda like getting to know the minor cast of characters we get to meet from Ryu's village. Kinda makes it feel like there's something worth protecting here.

Overall, while it's not ball-bustingly hard or something, Ninja Gaiden: Dragon Sword manages to bring the essence of modern Ninja Gaiden to the DS in its own way, and I like it for what it does. I'd go as far to call it underrated. It's a game made by Team Ninja, and they pull through like you'd expect them to.

It was a wild idea to make you flip the DS sideways and play the whole game like that. The combat was really fun.

Na ondas dos jogos "DS" (fazendo brincadeira com as iniciais do Dual Screen do portátil) Dragon Sword é um competentíssimo Ninja Gaiden, ou seja, um delicioso hack'n'slash com a temática ninja.

O destaque deste jogo são os controles quase que totalmente via tela de toque e a posição de jogo. Ao invés da forma tradicional, se segura o DS como um livro, executando os inputs de toque na tela da direita (se você for destro) enquanto as informações se espalham pela tela da esquerda.

Frenético, bem feito e com controles responsivos, apesar das inconveniências naturais desse tipo de controle, Dragon Sword é um dos melhores do gênero no DS, com gráficos que fazem jus à qualidade da série.

A little wild how well this translated the character action format to a DS held sideways using exclusively touch-based controls. An awful idea that somehow comes together.