Immigration Enforcement Case #112: You are under arrest. Unless your friends can cross a broken America, retrieve your identifying documents and stay out of trouble... this is the end of the American dream for you.
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Not Tonight 2 unfortunately pales in comparison to the previous title. I didn't really care for the mini games that replaced the multiple forms of documentation -- it felt a bit too gimmicky for my liking.
Challenge Mode isn't available like in the original title so if you want to continue playing after the story is complete, your only option is to restart the story.
On the upshot, the music is still pretty good.
Challenge Mode isn't available like in the original title so if you want to continue playing after the story is complete, your only option is to restart the story.
On the upshot, the music is still pretty good.
Not Tonight 2 was a bit of a disappointment. The original game's beauty was how simple it was in its components and how complex it was when all of those components were combined. It feels like PanicBarn tried to do a little too much. Not Tonight 2 expanded the formula as most quality sequels should, but the components together didn't deliver the same quality experience that the first game did. Many of the additions feel poorly thought out, especially the ones that leave you feeling like you had no choice in the matter. Too many of the tasks you're required to do as a bouncer lead to success and failure on a random basis. This is not what you want out of a franchise that originally was known for rewarding a person's ability to juggle everything the game threw at them.
However, the addition of a more complex and branching narrative with multiple playable characters with their own stories was a great move! It gives the game more context and motivation, allowing for an experience that felt like it mattered the whole way.
However, the addition of a more complex and branching narrative with multiple playable characters with their own stories was a great move! It gives the game more context and motivation, allowing for an experience that felt like it mattered the whole way.