Not Tonight

Not Tonight

released on Aug 17, 2018

Not Tonight

released on Aug 17, 2018

"Not Tonight is a post-Brexit management game, fusing a time-pressure RPG with a politically charged story where every decision matters. Will you join the resistance and fight the regime -- or keep your head down and hope that one day this will all be a distant memory?"


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Not Tonight 2
Not Tonight 2

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Papers Please Bri'ish

La historia esta okey y plantea algunos paradigmas interesantes al darse la construcción del estado autoritario en plena europa y no en los trillados paises sovieticos pero no resulta tan fresco y puede volverse repetitivo.

It was an overall decent game. For Switch owners, this is our substitute for Papers Please until it gets on the system. It has a good art style, I like the music, it has memorable characters as well. It is also very stimulating just checking id's and getting into a good routine of doing it fast.

It is an extremely mean spirited game. Basically everyone is racist or crude, nasty, etc. it is so mean spirited that your own billing company sends you automated texts saying how worthless you are. Obviously this is because of what the game is about: it is trying to be a satire/commentary of Brexit and how illogical it is. But it is also just too one note for it to have the impact it wants. The game also does not adhere to its own logic half the time as well. Youre not allowed to let some people in if they have a resistance badge in their pocket, but they can flaunt and run around with a resistance jumper and hoodie no problem!

The game also ends pretty anti climatically considering all the work you need to do to get a good ending.

It is a decent experience that will scratch an itch for you if you enjoyed Papers Please. But it's also not a game I will revisit any time soon: once was enough for me.


Yo pienso que hay simuladores de juegos de trabajar donde es divertido a pesar de que trabajas porque no se siente como si realmente estuvieras trabajando, pero en este juego se siente como si realmente estuvieras trabajando, en mi caso a veces me cansaba y no quería ir a trabajar pero era lo que debía hacer para progresar con la historia y con papers please del juego que se inspira este, no se sentía así la carga del trabajo

Gameplay muy repetitivo y muy pesado. Muy poco sutil y menos ingenioso de lo que los desarolladores se piensan. Un papers, please marca blanca

Addictive. Has that Papers Please vibe, with a dash of its own personality~

Kinda reminds me of Yes, Your Grace.