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2 Years of Service

Being part of the Backloggd community for 2 years

N00b

Played 100+ games

238

Total Games Played

000

Played in 2024

180

Games Backloggd


Recently Played See More

Inscryption
Inscryption

Jul 26

League of Legends
League of Legends

Jun 16

Tiny Tina's Wonderlands
Tiny Tina's Wonderlands

Jun 15

Super Smash Bros. Ultimate
Super Smash Bros. Ultimate

Apr 21

The Universim
The Universim

Apr 18

Recently Reviewed See More

A tremendously innovative and special game with so much to offer. It Takes Two clearly takes a lot of inspiration from Portal 2 where players take on different responsibilities and collaborate with one another to solve puzzles. However, something that It Takes Two implements that Portal 2 does not is each player having different abilities. This adds an extra layer of fun to puzzles and combat as players try to decipher both their own and their partner's roles.

The amazing puzzle and setting variety is really what sets the game apart, though. Where most games stagnate and expect their players to master what they've learned, It Takes Two keeps players excited every step of the way, constantly giving new scenarios and tools that affect how the game is played.

This is definitely the best of the numbered Uncharted games. The cover system, stealth, climbing, and other key gameplay elements blow the other members of Nathan Drake's story out of the water. Naughty Dog is so good at taking the core mechanics of their games and making key additions and improvements to them in their sequels. Most of the pros (art, animation, level design, etc.) and cons (emphasis on climbing, boring enemies, etc.) are shared amongst the other Uncharted games. Unfortunately, this game comes with the biggest narrative downfalls. So often, it's said that a story's key moments should be how it starts/introduces the audience and how it ends/leaves the audience feeling. Naughty Dog didn't get the memo with Uncharted 4. It stands one-legged atop a masterfully thrilling middle, but in the beginning and end, there's little foundation to stand on. The start of the game could bore a caffein addict to sleep, and the end puts a higher focus on the themes of family and relationships when it could've easily made a stronger turn towards the themes of greed and obsession. While the ending covers all of these things, it would've felt less formulaic if the latter was under the microscope.

Not Tonight 2 was a bit of a disappointment. The original game's beauty was how simple it was in its components and how complex it was when all of those components were combined. It feels like PanicBarn tried to do a little too much. Not Tonight 2 expanded the formula as most quality sequels should, but the components together didn't deliver the same quality experience that the first game did. Many of the additions feel poorly thought out, especially the ones that leave you feeling like you had no choice in the matter. Too many of the tasks you're required to do as a bouncer lead to success and failure on a random basis. This is not what you want out of a franchise that originally was known for rewarding a person's ability to juggle everything the game threw at them.

However, the addition of a more complex and branching narrative with multiple playable characters with their own stories was a great move! It gives the game more context and motivation, allowing for an experience that felt like it mattered the whole way.