OlliOlli World

OlliOlli World

released on Feb 08, 2022

OlliOlli World

released on Feb 08, 2022

OlliOlli World is a bold new skateboarding action-platformed that’s bursting with personality. Flip and flow through the vivid and vibrant world of Radlandia, meeting colorful characters as you grind, trick, and air your way to discover the mystical skate gods on your quest for Gnarvana.


Also in series

OlliOlli2: Welcome to Olliwood
OlliOlli2: Welcome to Olliwood
OlliOlli
OlliOlli

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Reviews View More

Extremely well-made skating game with a unique art style and intricate levels.

RIP the studio :(

Insanely chill vibe with nice music and fun artstyle, but is too bullshit and frustrating for me to care or continue

Who thought it was a good idea to make a game about skateboarding in the most soulless corporate visual style imaginable?

goat soundtrack goat level design goat art design WHY is this game so hard

Game is such a vibe, fun level design, cool missions, and a chill sound track. I loved stringing together combos while at the same time not using my checkpoints for one continuous combo. Big points baby.
Might tap in on the DLC

I would like to thank @duhnuhnuh for gifting me this game, as a part of their massive Steam Key giveaway, and I’d recommend checking it out if you’d like to try some games out for the cost of absolutely nothing.

OlliOlli World is a game that requires you to master it’s mechanics in order to enjoy it to the fullest. Look at my score and you’ll see that I clearly haven’t done that. I do enjoy OlliOlli World, but it’s in a weird place, something akin to Spelunky 2. A sequel for OlliOlli fans, that will leave some disappointed and even confused. I did play OlliOlli on the 3DS a while back, and remember being extremely... conflicted on it. So I don’t know why I picked OlliOlli World specifically, but here we are. World is essentially just those two games, only much, MUCH improved. What I like a lot more about World compared to OlliOlli is the increased focus on player tutorials and support. OlliOlli told you to simply “Look in the Tricktionary!”, but it didn’t really feel that great to do, as it’s just buckets of information dumped straight on the player. Right off the bat, World fixes that, having a whole world to play around in from the get-go. I didn’t feel so left in the dark, so I was already having a decent time by myself. The second thing that World improves on is the level design of Olli. OlliOlli’s level design was pretty flat and not all too fulfilling. There were grind rails, you could do tricks, and that’s really it. World just straight up has better level design. There’s so much new mechanics at play here! From massive grind rails, to alternative, yet more difficult paths, and just a greater sense of speed overall. Also, the tricks were far more pronounced in World than in OlliOlli. I looked up some of the later levels in OlliOlli and I don’t even think they can compare to even the earliest levels in World. Combined with a solid soundtrack, and we have a bit of a banger here! Far better than OlliOlli at least. I’m sorry, I just couldn’t get down with that game. It just wasn’t all that fun.

But unfortunately, it’s not perfect... I do like the mechanics, but I kind of wish there was a bit more variety? It’s a fun loop, but one that only lasts for so long. Like, what if your ingame scores correlated to some shop that you could buy more tricks in, kind of like DMC? I played this on my Steam Deck and I have to say that this was a perfect fit for the game. I can just complete a few levels and hop out. I can see myself finishing the game in the future, but we’ll see. This is a bit of a temporary rating, so we’ll see how the game amps up over time!