Pillars of Eternity II: Deadfire - Seeker, Slayer, Survivor

Pillars of Eternity II: Deadfire - Seeker, Slayer, Survivor

released on Sep 25, 2018

Pillars of Eternity II: Deadfire - Seeker, Slayer, Survivor

released on Sep 25, 2018

Prove your worth in the crucible of Kazuwari, where the arena's masters and their worshipers exalt the victorious and delight in the blood forfeited by the defeated. Something corrupts the spirits that dwell in the very stones of the crucible, and only you can uncover its secrets.


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Pillars of Eternity II: Deadfire - Seeker, Slayer, Survivor offers a combat-focused DLC which provides a break from the heavy story content of the base game. For me, this would have been a welcome change if this expansion hadn't left so much to be desired.

The arena featured in the DLC starts off as fun, but quickly becomes repetitive due to little variety and challenge.
Allowing players to have battles with preset gear instead of their own or implementing more challenging battles would have added much needed depth to this aspect of the game.

Additionally, the text-based sections where party members can permanently die feel like a cheap trial and error mechanic that adds frustration rather than enjoyment to the gameplay experience.

My least favorite aspect of the Pillars of Eternity games is the Real-Time-With-Pause combat, and this DLC emphasizes that very aspect. The story is fairly interesting but barely there.

So this was the DLC I had not touched on my first playthrough since I was more interested in the story than the combat and this is a combat oriented DLC. During my second playthrough I decided to do all the content in this DLC and overall I enjoyed it.

It is what it looks like. Its a set of more challenging fights which gives you a better appreciation for the combat system of Deadfire on higher difficulties. There is some interesting worldbuilding here with regards to Galawain but that is not the focus. Its a short but fun experience. Worth it on sale or as a part of the Obsidian edition.