Pokémon Card GB2: Great Rocket-Dan Sanjou!

Pokémon Card GB2: Great Rocket-Dan Sanjou!

released on Mar 28, 2001

Pokémon Card GB2: Great Rocket-Dan Sanjou!

released on Mar 28, 2001

In Pokémon Card GB2, Team Great Rocket have kidnapped many of the Club Masters and attempted to steal the Legendary Cards. The player, assuming the role of Mark or Mint, must rescue the Club Masters and defeat Team Great Rocket at their headquarters on GR Island.


Also in series

Pokémon Card Game: Asobikata DS
Pokémon Card Game: Asobikata DS
Pokémon Trading Card Game
Pokémon Trading Card Game

Released on

Genres


More Info on IGDB


Reviews View More

I can see why this wasn't published: It's more of the same. I'm shocked that it has barely 2nd gen Pokémon cards, if not almost not at all.

- Jugado con un parche al Ingles

Mucho mejor que el primer juego , doble de cartas , doble de modos para jugar, personajes , zonas nuevas y nuevas reglas para jugar los duelos.

Es como el Oro y Plata de su época. Pero teniendo todas las expansiones de la primera generación. ( no hay de la segunda cartas)

Una pena que nunca lo localizaran porque vale la pena.

Enjoyable but not enough new content to justify its existence. I can see why it was never localized.

Played a fan-made English patch.

Content-wise, this is pretty much the Gold and Silver equivalent to the original Pokemon TCG game. It's awesome until it isn't: whereas the first game really leaned into the gameplay loop of refining your perfect multi-purpose deck(s) through randomized booster pack drops, most battles in this game require you to handcraft a brand new deck each time to fulfill certain up front requirements unique to that encounter. That starts off fun, like decks that force you to use a single energy type, but the later requirements that require grinding to get 4 specific base Pokemon cards to build your entire deck around just suck - almost to the point of preventing me from finishing the game. Before the final series of battles, I spent 15+ minutes save scumming to reroll a booster pack drop in hopes of getting a Dragonair just so that the Dragonite I was being forced to use wouldn't be total dead weight in my deck. That's unfortunately just not my idea of fun!

All of that ends up making this game strangely less replayable too, since you'll probably end up abusing the same tactics for each weird deck requirement. You don't even get to pick your starter deck in this game, so the first game has more variety right out of the gate! I can't fully recommend it like I could with the original, but the "Dark" Pokemon cards are super fun to play with and can lead to some real bonkers synergies.

I will say though, the president of an evil company who decides to flood the market with obscenely imbalanced homebrew cards in an attempt to specifically screw over the collectors of Pokemon cards because they don't understand the concept of "fun" outside the context of card battling and generally look down on collectors as "hoarders" of powerful cards is a pretty funny storyline...

Favorite deck drivers: Wigglytuff x1, Dark Clefable x1, Dark Dragonair x3, Dark Dragonite x1, Mewtwo x1

Game Review - originally written by Spinner 8

From the little I've played of this game, it plays exactly like the first Pokemon Trading Card Game. I can only assume that this one has Pokemon from Gold and Silver, and that it wasn't released here because Pokemon isn't popular anymore, or something. And people say Pokemon's only popular in America!

16/16 Event Coins, 443/443 Cards via save scumming and AR codes.