The game features Q*bert, but introduces new enemies: Meltniks, Soobops, and Rat-A-Tat-Tat. The player navigates the protagonist around a plane of cubes while avoiding enemies. Jumping on a cube causes it to rotate, changing the color of the visible sides of the cube. The goal is to match a line of cubes to a target sample; later levels require multiple rows to match.
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Citizen Kane never got a sequel, most likely because it never needed one, so the sequel to the Citizen Kane of video games didn’t need to exist whatsoever, and as expected, it is nowhere near as good as the original game. Although, I will admit, I did have a good amount of fun with it, so it gets a pass from me.
Game #291
Game #291