Rocket Knight Adventures

Rocket Knight Adventures

released on Aug 05, 1993
by Konami

Rocket Knight Adventures

released on Aug 05, 1993
by Konami

He's courageous! He's clever! He's one good lookin' opossum. It's Sparkster the Rocket Knight, the heroic jet pack jockey with warp speed, quick wits and pumped up personality. After all, who else do you know can get a grip with his tail? Rocket through 7 epic stages of animalistic adventure, home of the hugest, strangest enemy pig creatures imaginable. (In fact, your mission is crammed with more ham than a Hollywood premier.) Destroy the Emperor who's on a porcine power trip that will take him to the Key to the Pig Star. In every stage you'll be moving, flying and riding in a new direction to escape opossum punishment. You're the thrust-meister controlling Sparkster's jet pack and his assault sword. Confront mechanized menaces like the Giant Pigbot, the Drill Of A Lifetime, and the snappy Crab Rangoon. Things take a turn for the worst in the room of rotating gravity where Axle Gear, the Black Knights awaits you. And you've never seen anything like the unreal mirrored lava pools where things will reflect badly on you. The tricks, the traps and challenges never end. But the world as you know it will if you don't grind those pigs for sausage.


Also in series

Rocket Knight
Rocket Knight
Sparkster: Rocket Knight Adventures 2
Sparkster: Rocket Knight Adventures 2
Sparkster
Sparkster

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Around this point in time, say, 1990-1992, Konami, despite having plenty of successful titles under their belt, didn’t really have any kind of mascot to call their own. Yeah, they had plenty of successful franchises, like Castlevania, Contra, Gradius, and so on, but they didn’t have a main character that had that worldwide appealing factor to them, as can be seen with other video game mascots like Mario, Sonic, Mega Man, and Bub- I MEAN, UH………. Aero the Acro-Bat. Nice save there, Mega. But anyway, these characters were all the rage back in the day, so they figured that they needed to throw their hat into the ring somehow, and they managed to do so by not only creating a cute animal mascot to call their own… but also by giving them a rocket pack! This character would then get to star in the first of quite a few games known simply as Rocket Knight Adventures.

For the longest time, I had never played any Rocket Knight game before, but I REALLY wanted to, as it looked to be right up my alley. I am a big fan of these mascot platformers from back in the day, and it looked like it had the exact kind of chaotic energy that Konami usually put into their games back then, which I adore, along with charming characters placed right alongside it. It’s almost as if they made this game just for somebody like me! However, I still hadn’t checked it out in a long time, so I knew it was about time that I finally gave the series a proper shot, so I played through the first game, and yeah, it was just as great as I expected it to be. This is definitely one of the best mascot platformers that you can find on the Sega Genesis, giving you everything you could want from one of these games, mixed with a dash of Contra-level energy and craziness that makes it damn near perfect for someone like me.

The story is pretty decent for a game in this genre, where chaos erupts in the kingdom of Zephyrus, with the fair Princess Sherry being captured by the evil Axel Gear, along with a mysterious force seeking to reactivate the power of a destructive starship known as the Pig Star (hey, if Sonic can do it, so can this series), so it is up to Sparkster, taught in the ways of being a Rocket Knight, to set out to not only save the princess but also to stop the Pig Star from destroying everything, which is a story that basically decided to take the two most generic plot points for platformers from the 90s and combine them into one, which I can definitely respect. The graphics are wonderful, having plenty of colorful levels to travel through, accompanied with plenty of characters and enemies, Sparkster included, that have wonderful designs, the music is pretty great, having plenty of up-beat, yet still menacing-at-times tunes playing throughout the game, with this just being one of the many great tracks to be found here, and the gameplay/control feels just right for this kind of game, giving you plenty to work with for a typical platformer, while also mixing in plenty of fresh and exciting elements to help it stand completely on its own.

The game is an 2D action platformer, where you take control of Sparkster, go through a set of seven different levels spanning many different environments that range from peaceful and simple to deadly and chaotic, slash your way through many different enemies using your trusty blade or your rocket pack in many different situations, gather plenty of fruit to keep yourself healed throughout the journey, as well as extra lives for whenever you die (not IF you die), and take on plenty of large and insane bosses, each putting the player’s skill to the test in plenty of different ways. You have all the right ingredients for a fairly standard platformer present here, but then you have the standout elements that make Sparkster what he is, mixing them together with these standard elements, to end up with a concoction that provides a sweet and satisfying experience all the way through.

Sparkster himself does many of the typical things a platformer mascot should, such as running, jumping, and slicing down foes with a weapon of his choice, but alongside all of that, he also incorporates the rocket pack in with everything else, making for one of the best mechanics of the game. With this rocket pack, you can charge it up and launch yourself in any direction you wish, allowing you to not only speed along through plenty of different parts of the levels, but to also reach certain areas you wouldn’t be able to do so otherwise, and to cause MASSIVE damage to enemies and bosses while swinging your sword, and that shit right there ROCKS, I don’t care what anyone says. Mix all that with some other small, yet nice touches, like how you can hang onto trees and other platforms at some points, along with level gimmicks like going in and out of the background and high-speed cart segments, and Rocket Knight Adventures gives the player plenty of challenges to overcome with some kick-ass tools to boot, and it is a joy from start to finish in every way.

Not only that, but the game also makes sure to keep the gameplay fresh and unexpected as you go along, with there being plenty of sections and entire levels where it will change up the gameplay style to make things interesting. There will be plenty of instances where you will be continuously rocketing forward, taking on a horizontal shmup style, slicing down many things flying in your way, dodging plenty of projectiles coming from all over the place, and taking on plenty of bosses along the way. It doesn’t do anything too crazy with these segments, certainly not to the level of actual shmups out there, but it manages to be refreshing and fun enough to where you can definitely get behind it a lot of the time. If all of that wasn’t enough for you, how about an entire boss fight of the game where you control a GIANT ROBOT, swinging punches at Axel Gear, who is also in a giant robot, in an over-the-top game of Rock ‘Em Sock ‘Em Robots? It isn’t necessarily the best segment in the game, but it does still manage to be fun and fairly tricky, to where when you manage to take Axel Gear down, you feel like you truly triumphed over a hard foe.

And speaking of triumphing over a hard foe, that belatedly leads onto one of my only real criticisms for the game as a whole: it is REALLY HARD. In the good ol’ classic Konami tradition, this game will not hold any punches, sending plenty of enemies and hazards you way at any chance it gets, some that can even insta-kill you if you aren’t careful, and you need to react accordingly and carefully in these situations, otherwise that rocket knight suit will be donned by nothing other than a rotting marsupial corpse. Granted, there are plenty of difficulty options that can help you make things easier for yourself, but once again, this is a Konami game, which means that not only will you not get the true ending by playing on certain difficulties, but the amount of lives and continues that you get vary greatly depending on which difficulty you choose, mostly not in your favor. Also, this may be just a little personal grievance, but I think the final level gets a LIIIIIIIITLE too trigger happy with its bosses, as you have to go through, like, five or six of them before you have truly beaten the game, even during sequences when you think you are truly save. Again though, that might just be me.

Overall, despite how brutal it can be and the final level dragging things out further than they needed to be, I can’t believe I didn’t try out any of these games sooner, because this first entry manages to get just about everything right, having wonderful and charming visuals, a soundtrack full of bangers, incredibly fun and satisfying gameplay, and that classic 90s Konami insanity that I just can’t get enough of. I would definitely recommend it for those who are a big fan of mascot platformers, as well as those who are looking for more games from the Genesis to play, because if you haven’t given this game a shot yet, then you, my friend, like me for most of my life, were truly missing out. And hey, it’s even coming back in a brand new collection, so that means you will have very easy means to try it out!............. unless you wanna play it right now, in which case, if you aren’t willing to go out and find a copy for yourself, yar-har-fiddly-dee it is.

Game #569

One of the more under-appreciated mascots of the 16-bit era. Rocket Knight Adventures feels like it was crafted with love, being one of the best looking games on the Sega Genesis.

An action platformer with a rocket boost mechanic, the game feels like Donkey Kong Country with the ability to shoot out of a blast barrel at will. Absolutely satisfying gameplay and Konami knocked it out of the park on their first try.

Difficulty is hard but fair. If you play with unlimited continues, the challenge level is somewhere around the challenge of a souls game, maybe a little easier. Bosses are easily the best part of the game.

I remember being super impressed by all the setpieces in this game, and now having finished the game, the setpieces absolutely do not slow down until the credits roll. Quite impressive again for a Genesis tile. Pls bring this boy back Konami.

Slightly unnerved by the amount of setpieces this shares with Sonic 3 & Knuckles.

Cute little guy. Unfortunate that Sparkster never really took off.

Challenging, but extremely fair and VERY rewarding to play all the way through. Some of the most impressive visuals the Genesis/Mega Drive has ever churned out. Some of the coolest setpieces, mechanics and boss fights I've ever seen on the platform. There's so much to love in this game, man. A capital C Classic.