Scooby-Doo Mystery

Scooby-Doo Mystery

released on Nov 01, 1995

Scooby-Doo Mystery

released on Nov 01, 1995

This version is different from its Genesis counterpart. While the gameplay is similar (exploring levels to collect clues and solve the mystery), there are four different episodes for this version. While visiting the Drabwell Ranch, ghost's interrupt the festivities and the gang must find out who is behind the hauntings and why. Another adventure takes the gang to Deadman's Cove where a ghostly pirate has been scaring off tourists and it is up to Scooby and the Gang to bring it to a halt. The other two mysteries take place at a fun fair and a haunted mansion. Players can use Scooby's unique sniffing ability to find clues. Scooby also consume Scooby Snacks to reduce the fright meter. Additionally there are a series of mini-games that player can participate in such as "Wac-A-Monster" or "Make a Scooby Sandwich". The graphics are faithfully recreated to resemble the long-running Hanna Barbara series.


Also in series

Scooby-Doo! Classic Creep Capers
Scooby-Doo! Classic Creep Capers
Scooby-Doo: Showdown in Ghost Town
Scooby-Doo: Showdown in Ghost Town
Scooby-Doo! Mystery of the Fun Park Phantom
Scooby-Doo! Mystery of the Fun Park Phantom
Scooby-Doo and Scrappy-Doo
Scooby-Doo and Scrappy-Doo
Scooby-Doo
Scooby-Doo

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the first game i ever played

Scooby-Doo Mystery on SNES is a nostalgic trip for sure! If you love the classic Scooby cartoons, the charming art style and retro spooky vibes will hit the spot. The gameplay is pretty simple – mostly wandering around, finding clues, and setting (admittedly awesome) traps for the baddies. It's tough though – sometimes unfair with the clue finding – and those levels can drag on a bit. Mainly one for diehard fans of the gang!

Cute LucasArts-inspired point-and-click set across two interactive ''''episodes''''. It's actually the rarest game in my physical Genny collection, somehow the boxed version goes for gangbusters while the loose cart is relatively cheap - or, was cheap, fuckin', retro game store scammers-

Anyway, my family and I never beat this growing up because point and click games (ESPECIALLY from this era) are absurdly obtuse. You have about a dozen possible interaction options for each object on-screen and you build up an inventory of dozens of seemingly-unrelated objects. Also fights against common sense a lot, like there's this one part where you open a fridge and find a note on it, and game logic would make you assume the note is the one thing you're intended to do with the fridge, but no you also gotta use the 'PUSH' function to move it away and grab a bottle cap behind it. And then THAT bottle cap is combined with a battery and a stright of christmas lights to make a flashlight - like, how is a 6-year-old gonna figure that shit out? Luckily with the magic of Adulthood and Internet Access, I got past the swathe of hurdles like this, beat both mysteries and had a fun laugh.

The tone is very authentic to the classic show, bringing back old gags and such. Shaggy's banter with item descriptions and character conversations gets oddly out-of-character sometimes, but it's always laughably absurd and fun. This one part sticks out to me where you have to get a chef to leave a room, and you do that by feeding antacid to Shaggy to make his stomach rumble, which makes the chef run away to the kitchen to make him food. Fucked up. A lot of effort overall into each of the interaction events, cool animations and forced perspectives and the like.

Of the two episodes, I found the first one lacking. It's a typical 'hotel built on top of a cave with hidden treasure' shtick, it's oddly way harder than the second episode and also not as distinct. A lot of time spent doing mundane walks through samey halls and rooms, inspecting samey shelves and whatnot. You get the majority of the items you need in the hotel, but the cave is a linear path, so if you don't have an item you need, you gotta trek all the way back up to find it. Also they do the 'ooooh the hotel is built on ancient Native American burial grounds and the eeeeevil chieftain is gonna haunt yoooouuuu' bit, yeah that's kinda out-of-touch, booooo. Like obviously, this is Scooby Doo storytelling, it's not a chieftain, it's actually a white old guy cosplaying them for money, it's more appropriate that way, but it doesn't change the fact the hotel owner (and plot victim) built their property on burial grounds??? Bro, like, come on, bro.

Second episode is a lot better - it's a carnival setting, there's more interesting environments to explore, more fun NPC's to interact with, the 'Use X on Y' puzzles are easier to parse since the objects are more distinct from each other, and it being more open-ended makes it easier to solve things at your own pace. Just overall way funnier too, got a riot out of the hammer guy and roller coaster bit. The haunted house music also has a bit of 'Iron Man' snuck into it for some reason?????? But ye, this was the episode we spent way more time on as kids, and it was really satisfying to see it through to the end.

If there were more tooltips for what do to when you get stuck this would be a much bigger recommendation, kinda unplayable without a guide otherwise. And yet, still had a blast going through it, definitely a licensed hidden gem. Totally worth the revisit.

The SNES version is by the Star Fox guys, same name different game type deal. It's a platformer/action thing I think? I'll have to play that sometime too.

[avgn voice] Scooby-Doo Mystery. It's a MYSTERY how this miserable pile of Scooby-Dooby-Dookie ever got MADE.

I never figured out how to pass level 1

Okay-ish title that tries really hard to be like classic Lucas Arts adventures.