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In Shin Megami Tensei III: Nocturne, the player takes on the role of a young boy who is caught up in the apocalypse while visiting his sick teacher, Yuko Takao, with his two classmates Chiaki Hayasaka and Isamu Nitta. The player must survive in the Vortex World with the new powers and capabilities given to the protagonist through Magatama obtained from Lucifer. With these powers, the player is given the opportunity to align themselves with a Reason that decides what the world will become.
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A cornerstone of the SMT series which has ascended to legendary status for its challenging gameplay, evocative atmosphere and world. Also one of the most daunting, draining games in the series. Nocturne is unpolished, messy and very clunky at times. This game is almost like a modern art installation -- esoteric, profound and stylish in a deeply confused way.
One of the most influential games in the franchise. This game has a really interesting plot with an equally interesting cast of characters that express their worldviews to you in these beautifully composed cutscenes. The music is really good and atmospheric. The combat is also neat and hold up even after 2 decades though the dungeons kinda suck. I think my biggest complaint about this game is it's a bit too ambiguous and the characters could've had at least a few more scenes showing their eventual progression into radicalization.