Shining Force

released on Mar 20, 1992

Shining Force is a turn-based tactical RPG. Battles take place in square grids, and each unit occupies 1 square. Units can belong to one of two sides: allies (controlled by the player) or enemies (controlled by the computer AI). Each unit can move up to a fixed amount of squares along the battlefield, determined by its Move statistic. Depending on its location relative to enemies and to allies, a unit also has the option to attack, cast a spell, use an item, search (if adjacent to a treasure chest), or stay and do nothing, all of which end the unit's turn. Some commands, such as equipping or dropping items, don't count as actions, and the character's turn is able to continue. The order of the turns is determined by the unit's agility score and a random seed. Units can use offensive actions, such as physical attacks or offensive magic, only on units belonging to the other side and can use supportive actions, such as healing magic, stat-enhancing magic, and items, only on units belonging to the same side.

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Genuinely fascinating world and characters, despite the plot ending up quite generic you see Darksol & gang as being quite the haters. Could be a little longer, but the potential of replaying this game with a different roster is there. Domingo is the best caster until Tao unlocks Flame lv 4, fight me.

nice try sega, you cant trick me into playing fire emblem

A hood classic in the mega drives library. too bad it ended before i could get my party as strong as i wanted them to be. The story was charming but also pretty generic ngl but i ain't here for that. The fun of the game is building a really cool team of various different fictional creatures and havin em fight in these big strategy RPG battles. Honestly one of the few games that I wish was longer, not only so I could get my gang to max level, but also because I just want to spend more time in the game world.

When Fire Emblem caught on in the west I was like "oh cool nintendo's finally got a shining force it's neat that someone's making those games." I still think this is a better game, because at no point does it try to pass off Rock-Paper-Scissors as a meaningful mechanic.

Mon premier TRPG. Disponible dans la collection "SEGA Mega Drive & Genesis Classics" et ne connaissant que de nom, j'ai lancé le jeu par curiosité, m'attendant à avoir entre les mains un JRPG classique. J'ai très vite compris lors du premier combat que j'étais en face d'un type de jeu où je n'avais aucune expérience. Mais le gameplay de ce premier "Shining Force" est finalement très accessible et extrêmement addictif (à noter qu'il est très facile de fuir un combat tout en gardant l'expérience gagnée pour revenir avec de meilleures stats et/ou en adaptant sa tactique, un véritable plus pour le néophyte que je suis). Les phases d'aventure sont quant à elles sommaires, mais juste ce qu'il faut pour donner un charme, un humour et une personnalité à ce petit bijou. Et si l'écriture n'a rien d'exceptionnelle, la quête est suffisamment épique pour nous tenir en haleine jusqu'au bout (surtout que le tout est accompagné d'une direction artistique remarquable).
J'ai tout de même utilisé très souvent l'option d'avance rapide de l'émulateur pour passer les tours, certains combats durant vraiment des plombes.

It's interesting seeing how despite being an early competitor of Fire Emblem, a lot of Shining Force's ideas would make their way into Fire Emblem, whether intentionally or not. For example, there's an easter egg where you can change two of the characters' map sprites to show them in bikinis which clearly predicted modern Fire Emblem's emphasis on pointless fanservice and pandering to people who unironically use the word "waifu."