Slay the Princess

Slay the Princess

released on Oct 23, 2023

Slay the Princess

released on Oct 23, 2023

You're here to slay the princess. Don't believe her lies. Slay the Princess is a choice-driven psychological horror visual novel/dating sim with dramatic branching, light RPG elements, and hand-penciled art.


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Phenomenal visual novel.
Definitely yet another best-enjoyed-blind kind of game and I'm all in for it. "There are no wrong decisions, only fresh perspectives."

The narrative was really good. Very much enjoyed my moments with Him, and Her. Great characterization all over. Dialogue was all over like a roller coaster, in a truly good way: wham-y, serious, comedic, daunting; the voice-overs augment it well. Played it mostly on auto.
Really liked the ending sequence and was quite something I did not expect.

The art was simple, but that simplicity really served the delivery of the story very well. Some segments amused me, others deeply unsettled me while some really sold me on the gravity of the situation.

In conclusion, this is a great game. If you are into more nonstandard VNs or want an unique experience in gaming, definitely check this one out.

And don't forget: "You're on a path in the woods. At the end of that path is a cabin. And in the basement of that cabin is a princess. You're here to slay her."

Bitch killed my laptop mid playthough

I really felt that most of the choices were important and I fixed her and myself. I realize that not everyone's experience will be the same, but I chose the way that worked for me and it was perfect.

Objectively speaking, the voice acting and dialogue were very good. The art design suited the atmosphere, the characters and the dualities of the story

Playing this game in 2 sessions was torture cuz it lingered in my mind for the entirety of that half of the day.
Its quite literally perfect.

And after all that you still have several more hours of new story content to experiment with, its madness.

I really enjoyed this game. I think it explored some really interesting meta concepts, and the dialogue was pretty funny. I really like how many different options you have and that you feel like the choice really is yours. I enjoyed unraveling everything in this game, and I would like to explore the possibilities that I hadn't gotten to. I know that this game is getting an expansion later this year, so I think I'll wait until then to play another round.

I really wanted to like this game more. The VA and music are all pretty good, and while I didn't love the artstyle it was definitely unique. But once I saw the game's "true" endings I didn't have any motivation to continue exploring other routes. The main issue is that the game is full of these meta elements that are cool on paper, but doesn't do enough for me to actually care about the characters and world that contextualize the cool meta things the game tries to do. So ultimately, none of the game's big moments and grand reveals really had much impact for me.