SSX Tricky

SSX Tricky

released on Nov 05, 2001

SSX Tricky

released on Nov 05, 2001

SSX Tricky is a snowboarding video game, the second game in the SSX series published by EA Sports Big & developed by EA Canada. The game was developed under the working title SSX 2.


Also in series

SSX Blur
SSX Blur
SSX on Tour
SSX on Tour
SSX Snowboarder
SSX Snowboarder
SSX 3
SSX 3
SSX
SSX

Released on

Genres


More Info on IGDB


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SSX Tricky is a wild, over-the-top snowboarding extravaganza that epitomizes arcade-style thrills. Its vibrant visuals, catchy soundtrack, and physics-defying tricks make for an exhilarating experience. The introduction of insane Ubertricks adds a delicious layer of absurdity to the classic SSX formula. While the courses can feel limited over time, the sheer personality of the riders and infectious energy make this a must-play for fans of extreme sports or just pure fun.

played this as a kid don’t remember enough of it to give a star rating but i remember thinking it was fun. the boob jiggle physics were very inspired

As a child, this game impacted me greatly for what an EA published game could do if given some creative inspiration and not taking itself too seriously (remember when EA was good kids?)

I remember finding it somewhat difficult, having a fun soundtrack, and compelling gameplay loop.

Now with almost 20 years of hindsight, does this hold up? Sorta?

What now sticks with me is the attempt… distracted by all kinds of blemishes that I can’t pretend to not see (excluding emulating this game on a steamdeck, which lead to some bugs either in z-axis fighting, textures not loading, or running sub 60 fps). Character collisions either with each other or with the map have all kinds of issues; sharp corners that kill your momentum out of nowhere, running over downed players will sometimes cause you to fall (even though logically in an arcade game you should target them to stay down longer). From the trick side, this feels less developed than Tony Hawk’s Underground or an equivalent, with the tricks very limited, differentiating themselves solely by adding Square/X mid trick to turn it from one of the base 10 moves into 20. Uber Tricks are obviously great. Fine fine fine.

There is also no real end game. In about 6-8 hours I was able to take Eddie from Garibaldi all the way to Untracked and Pipedream, and that’s it really. You can either grind out the bizarre trick book (which has no on-screen display to track causing you to either write down the trick or memorize) for better outfits but I didn’t feel compelled. Even THPS1 had all the secrets in each level that made me want to find them, here, the game just sorta ends. The only real reason to continue playing is because your friend killed you in a show off competition and now you know that getting a 400k+ score is possible (if your boarder has the proper stats). Seeing 3 mil on the global high score charts is absolutely insane btw.

Ok ok, what about artistry? It’s fine. No Okami (which I don’t love the gameplay of FWIW), or JSR here. It’s colors are fairly saturated, with some mix of 90s future here and there. The soundtrack, which I remember loving as a kid, just doesn’t hold a candle to JSR/JSRF. Aside from the excellently bombastic Run DMC title track. No one is dressing up in Bushwick as SSX Tricky characters or quoting the global vernacular of Rahzel saying “genkikai!!” (or maybe because Canada will never achieve the level of fandom as Japan).

So am I happy with my 3 hours of setup and 8 hours of play? Sorta. But more as a discussion piece with other people who copped an OLED Steamdeck as an emulation hub to relive their childhood memories.

This game tricky sex is so fun omg