SSX

released on Oct 26, 2000

SSX is the first in a series of snowboarding video games which specializes in extreme sports titles with an unrealistic or arcade feel, including exaggerated jumps, highly decorated mountain runs and improbable trick. Winning medals in a variety of events unlocks new courses, characters, and boards, as well as improved the boarder's abilities. New outfits may be earned by completing a character's trick book, by doing a number of specific tricks during play. Three kinds of boards are available to players: trick-oriented Freestyle boards, all-around BX boards, and racing-oriented Alpine boards, which are not meant to be ridden backwards. The courses are located around the world. The snowboarders also come from around the world, and speak in their primary languages.


Also in series

SSX Blur
SSX Blur
SSX on Tour
SSX on Tour
SSX Snowboarder
SSX Snowboarder
SSX 3
SSX 3
SSX Tricky
SSX Tricky

Released on

Genres


More Info on IGDB


Reviews View More

Computer definitely cheated, but i played the hell outta this game in 2023.

The many ways this game spells anime:
AnimMac
AnimMoby
Eliseanime
Kaori-animai
Jurganim
JP Ego-anim
Zoanim
Hiranimo
Still a lot of fun after all these years. I've also never played Tricky.

Despite being comparatively clunky and simplistic, this is a good start to the series with a nostalgic "2000s future" aesthetic and solid racing. Come into it with an exploratory mindset, and you'll find something to enjoy for a while.

More excited to get to Tricky and some others, but this one... idk. Controls are either sticky or else kinda prone to oversteer. not being able to lean while crouching is kind of annoying, and the tricks and grabs seem to operate really slowly which leads to a lot of mistakes unless you learn how long they all take to pull off.

The extreme sports genre was one that was flirting with the mainstream ever since the release of the PS1, but it took a few years for it to gain traction in the market. But after 1080 Snowboarding (on the N64) burst onto the scene in 1998, and Tony Hawk's Pro Skater came out the next year, it seemed like everyone wanted to get in on the extreme sports trend. In a few short years, the genre went from underrepresented to overrepresented, and individual titles struggled to distinguish themselves. One title that did distinguish itself was the original SSX.

Critically acclaimed at its time, playing through SSX now can feel a lot more like an exercise in futility. The mechanics are tight, and races are interesting, and the arcade style of racing is a lot more refined than other snowboarding games at the time. In isolation, playing this game feels mostly fine, and it's an enjoyable multiplayer experience. It's the difficulty and ruthlessness of the single-player mode that makes this game feel unrewarding. To get gold medals and advance in the game, it required finishing in the top 3 two races in a row, and then in 1st place in the third race. What's frustrating is that the AI doesn't make mistakes, so if you don't know the time-saving shortcuts, or you mess up a trick, you'll likely not be finishing in 1st. Since restarting a race puts you at the beginning of the 3 races, the game gets tedious and uninteresting very quickly.

On its surface, SSX is a fun game, especially to play with others, and it started a series that would go on to achieve much higher highs than this game did. Most of what made SSX enjoyable has been refined and perfected in its sequel, so there's little reason to play this game these days. SSX may be an obsolete game in the present, but at its time, it laid the groundwork for a successful arcade-style snowboarding game, and produced two sequels of outstanding quality.