Street Fighter II Turbo: Hyper Fighting

Street Fighter II Turbo: Hyper Fighting

released on Dec 11, 1992
by Capcom

Street Fighter II Turbo: Hyper Fighting

released on Dec 11, 1992
by Capcom

Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released for the arcade by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II: Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance. Hyper Fighting is the final arcade game in the Street Fighter II series to use the original CP System hardware. It was distributed as an upgrade kit designed to be installed into Champion Edition printed circuit boards. The next game in the series, Super Street Fighter II, uses the CP System's successor, the CP System II.


Also in series

Super Street Fighter II Turbo
Super Street Fighter II Turbo
Super Street Fighter II: The New Challengers
Super Street Fighter II: The New Challengers
Street Fighter II Turbo
Street Fighter II Turbo
Street Fighter II: The World Warrior
Street Fighter II: The World Warrior
Street Fighter II
Street Fighter II

Released on

Genres


More Info on IGDB


Reviews View More

Suffered once again from CPU cheating. Thank you, 30th Anniversary edition.

This is alright but I was always told this was the best version of the game I don't believe it was.

same critiques as original mortal kombat but this one is far more balanced and also brings back fond memories

Just STREET FIGHTER II But faster, Not Worth it if you're not crazy about the series

Regardless of the fact that the original version of the game was just fine on its own, the Champion Edition of Street Fighter II was a good way of enhancing the core game enough to where it didn’t feel too much like a straight copy, while also adding in additional content that gave players a reason to come back for more, making it definitely the superior version when comparing it to the original game. So, now that we got that settled, that means that we are gonna get Street Fighter III, right?................... right, guys? Yeah, no, instead of getting a Street Fighter III just yet, or any other kind of Street Fighter game for that matter, we were going to be getting ANOTHER update to Street Fighter II released in the arcades. With how many times Capcom has updated this game even all the way up to the mid 2010s, it has become a meme at this point how many pointless revisions they love to put out, so don’t expect this train to be stopping anytime soon. But anyway, just under a year later, we would get the second revision of the game, Street Fighter II Turbo: Hyper Fighting.

In terms of the changes made to this one, aside from the obvious, they are all very basic. All of the characters except for M. Bison did receive a new default color palette, so that is nice, and not only were things much more refined overall, but everyone now has new special moves that they can use in battle…. except for Guile, Balrog, Vega, Sagat, and M. Bison. I can kinda understand why they wouldn’t give anything new to the four main bosses of the game, but why nothing for Guile? Did they just not like him that much? Damn, I kinda feel bad. But either way, in terms of changes to the core gameplay, that is about it, which may disappoint big time fans of the game at this point, but there is one more brand new addition to the entire game that could make up for this: the speed.

As indicated by the Turbo in the title, the speed of your movements and fighting has been ramped up drastically, to the point where now fights are so much faster than that of either the original game or Champion Edition. Not only that, but with this new speed comes a new speed that the player has to adjust to, with you now having to input combos and special moves much faster then before so that your opponent doesn’t get a leg up over you. Now, on one hand, I can kind of see how some might view this as a bad thing, where if people were pretty accustomed to the speed of the original two versions, they now had to learn to play at this kind of speed, which can be seen as hindrance for some. However, not only are there versions of this revision where you are able to adjust the speed, such as the SNES version, but it isn’t that hard to quickly get used to the new speed, which is why so many people have preferred this speed of fighting in this game over any of the others. For me personally, yeah, I can’t help but love this speed. I am someone who loves quick, fast paced action more then anything, being able to deal an absurd amount of damage in such a short amount of time, so I was able to get into this immediately.

With all that being said though, in terms of the update as a whole… it is pretty lacking, not gonna lie. Yes, the new increase in speed is much appreciated, and the small changes here and there is also nice, but when compared to what Champion Edition brought to the table, as well as what Super Street Fighter II would do soon after, it really isn’t anything all that special. It is essentially just “more Street Fighter II” again, with no real meat on its bones, which may be enough to satisfy diehard fans, but there isn’t any real reason to jump on this game straight away if you are used to Champion Edition. Not to mention, as per usual, there have been plenty other versions of the game that have been released after this that do a much better job revising the game, so if I were to tell you which version of the game you should play nowadays, it definitely wouldn’t be this one.

Overall, despite its increase in speed and the new special moves and color changes, Street Fighter II Turbo isn’t really all that special of a revision, and just simply exists as another means of cashing in on Street Fighter II while the iron is still hot, which definitely worked out for Capcom, but it doesn’t really compare to other editions of the game. I would recommend it for diehard fans of Street Fighter II, or just Street Fighter in general, but for everyone that is just a casual fan, again, there are plenty of other, much better versions to choose from out there. They probably give Guile the attention and love he deserves, the poor guy. Fuck M. Bison though, he can die in a fire.

Update #2

This is essentially a balance patch for Champion Edition, not much new to say. I played as Chun Li.