

On the planet Dahna, reverence has always been given to Rena--the planet in the sky--as a land of the righteous and divine. Stories handed down for generations became truth and masked reality for the people of Dahna. For 300 years, Rena has ruled over Dahna, pillaging the planet of its resources and stripping people of their dignity and freedom.
Our tale begins with two people, born on different worlds, each looking to change their fate and create a new future. Featuring a diverse cast of characters, intuitive and rewarding combat system, and a captivating story set in a lush world worth fighting for, Tales of Arise delivers a first-class JRPG experience.
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This game is so beautiful! The characters are good, the story is good but could be better if done a little differently, gameplay is fun and so are battles, but the CP system definitely is a huge flaw in this game along with no multiplayer.
This cameo stuff from other Tales games in this game are cool as well. Bonus points because it has Berseria stuff in it. So that's definitely a W!
This game is a rare instance where the gameplay saves it, rather than the story. That's not to say that the story is bad, it's just poorly handled given the scope and depth it's trying to achieve. Regardless, it's a fun story with fun characters, but players be warned.. As cute and fun as it looks, it's VERY dark and I would encourage younger players to be mindful or just straight up avoid.
another game i dropped but really wanna finish lol
Based masterpiece.
I spent just under 60 hours in this world so I must have enjoyed it. It is pretty bog-standard stuff held together with a daft plot, usual tropes and repetitive, terrible dialogue but it did the most important things I want from a RPG.
The cast are a lovely bunch to spend time, there is always a sense of wonder when you get to a new area thanks to the amazing art, and there is always a constant sense of progression. As long as you take your time and not speed run the thing, it never gets grindy too.
I played on easy as I'm generally rubbish at ARPGs but I did enjoy the combat where I threatened to make it become annoyingly trivial and timewasting. You still get a sense that you're working out how best to quickly and efficiently carve the monsters up and the bosses still give some challenge. Some of the powers you get are samey but there is enough variation so each button does something different and useful.
The rest of the combat is controlling where and when you use the team's special powers that mostly boil down to knocking monsters on their arse if used at the right time. One is useless unless it's in the air, another useless unless they're brewing a spell, etc. It sounds like on all difficulties the team-mates do a good job of not dying or getting in the way too.
The first half is definitely better than the second half. It felt like it hit a point where all the chat in the combat was exactly the same. It's not a big budget game, it's punching above it's weight and that's one of the examples of where it cuts corners. Doors open with a slight gesture and a fade to black, the occasional cel animated cutscenes look out of place but I guess it's a cheap way to outsource some work, and it's pot luck if dialogue is voices. There seemed to be no reason or rhyme to that.
But it gets the basics right and I'd love another one please!!!