On the planet Dahna, reverence has always been given to Rena--the planet in the sky--as a land of the righteous and divine. Stories handed down for generations became truth and masked reality for the people of Dahna. For 300 years, Rena has ruled over Dahna, pillaging the planet of its resources and stripping people of their dignity and freedom. Our tale begins with two people, born on different worlds, each looking to change their fate and create a new future. Featuring a diverse cast of characters, intuitive and rewarding combat system, and a captivating story set in a lush world worth fighting for, Tales of Arise delivers a first-class JRPG experience.


Also in series

Tales of Arise: Beyond the Dawn
Tales of Arise: Beyond the Dawn
Tales of Symphonia Remastered
Tales of Symphonia Remastered
Tales of Luminaria
Tales of Luminaria
Tales of Crestoria
Tales of Crestoria
Tales of the Rays
Tales of the Rays

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i'm not the type to make serious reviews... BUT I HAVE to say how I hate like a lot of JRPGs handle hard enemies the wrong way.
This game is not grindy, but from the second half onward, I just activated easy mode, because all the enemies were just a bullet sponge mess, which made all the fun part of the gameplay gone... Said that... great game

This was my first Tales game, and I was excited. The graphics looked good, and I was expecting an engaging story or at least a decent one, but most of all, I wanted to experience the great characterization the series is known for. Suffice to say, I didn’t find anything noteworthy.

The game attempts to deliver a grand overarching narrative only to trip by the rails and fall off the Empire State Building. The game’s premise, revolving around themes of slavery and racism, initially promises depth and complexity. However, this potential is squandered as these heavy themes are treated in a disappointingly superficial manner. Instead of delving into the harsh realities and moral complexities of these issues, the game reduces them to simple mistrust between groups and occasional, tame conflicts. This approach results in a narrative that, despite suggesting the possibility of more profound storytelling, remains primarily focused on being palatable and easily digestible, devoid of any real depth or rough edges.

The narrative structure follows a familiar pattern, where the first half of the game involves the protagonist embarking on a journey to free the world, only to evolve into a grander, but equally predictable plot. The story's beats and themes are presented in a very in-your-face manner, lacking subtlety or nuance. The treatment of the "racism bad" theme feels overused and shallow without taking any serious implications on the matter, akin to simplistic moral lessons found in low-quality webnovels. Initially, there are hints of more interesting and emotional elements, such as the characters' lives as slaves and their rebellion against oppressive rulers. However, as the story progresses, these elements are overshadowed by a focus on more generic and less engaging themes, such as uniting everyone through the power of love and friendship.

Where do I even begin with the characters, something I was hoping could carry the narrative quality and enjoyment of this game. Throughout the extensive runtime, it is challenging to form any emotional connection or care about the party members. The character development is minimal, and the interactions between them lack chemistry and depth. The skits, which are a staple of the Tales series and typically used to flesh out character relationships and personalities, are mostly expository. They focus on delivering background information and exposition about the game's geopolitical context rather than developing the characters' interpersonal dynamics. This problem is further exacerbated within the main narrative. Because the characters are bland and unengaging, the narrative itself suffers. The player's lack of investment in the characters makes it difficult to care about the events unfolding in the story. The protagonists and supporting cast are particularly forgettable, with personalities that are either one-note or poorly developed. The villains, too, are weakly portrayed, lacking presence and compelling motivations.

I wanted to like the game or at least give it a decent rating. The first half of the game was quite poor, but the second half made it even worse narratively. Combined with my expectation of high-quality character development and interactions, I would say if you are a fan of narrative, especially ones that are not too anime tropey, then stay away.

Enjoyed this JRPG. Like the combat system and ended up enjoying the characters quite a bit.

I was very hyped for this game when it came out. I played a lot at first, pretty much all of the first half. It's really good for that. Once you get past that, however, it goes downhill a bit. It would seem they didn't have the time to finish the game and it kinda suffers from it. I still really enjoyed it, but I'm not sure how likely I am to go back to it aside from eventually playing the DLC.

-Started good, but then became boring.
-Platinum and DLC isn't worth it