Tempest

Tempest

released on Oct 01, 1981

Tempest

released on Oct 01, 1981

Tempest is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface, sometimes wrapped into a tube, which is viewed from one end and is divided into a dozen or more segments or lanes. The player controls a claw-shaped spaceship (named Blaster) that crawls along the near edge of the playfield, moving from segment to segment. Tempest was one of the first games to use Atari's Color-QuadraScan vector display technology. It was also the first game to allow the player to choose their starting level (a system Atari dubbed "SkillStep"). This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue. An official port was released for the Atari ST. An official port that bears the Atari logo was released by Superior Software for the BBC Micro and Acorn Electron in 1985, and another by Electric Dreams for the ZX Spectrum and Amstrad CPC in 1987. Versions for the Atari 2600 and 5200 were in the works in Atari, Inc. during 1984, and unfinished prototypes exist for both of them.


Also in series

Tempest 4000
Tempest 4000
TxK
TxK
Tempest
Tempest
Tempest 3000
Tempest 3000
Tempest 2000
Tempest 2000

Released on

Genres


More Info on IGDB


Reviews View More

Played as part of Atari 50.

Feel like I can't really assess this without the rotary controller so I'm not going to try. Most of these games you can mostly approximate with a controller or mouse but this one doesn't really work well with either, I guess it makes sense that some stuff would've slipped through the cracks. Looks really cool though!!

Very hypnotic, fast-paced, quite intense, just the way I like it. One of the most stunning vector-graphical titles to this date, using color and pseudo-3D playfield to add depth; a great fit for a shooter involving enemies crawling up a corridor. The SkillStep system is also a neat way of rewarding returning and skilled players heading back into the game.

Definitely best to play with a rotary knob though, as originally intended, for the best accuracy.

Really neat visuals and oddly satisfying sound effects keep the simple gameplay engaging.

It’s almost shocking how expressive and pure this game is really. From the way your abstract pinchy yellow avatar slightly leans in the direction of your slight knob twist to even the act of transitioning between stages allowing for movement and danger. Tempest is a game that feels like it was just ahead of the curve in respect to having clean vector graphics (that very literally will always just be a bunch of direct shapes no matter how nice your screen looks) with pure colors for every entity in the game and a control scheme that only works with this kind of game.

I didn’t know anything about this game besides it being a big deal vector game but it’s almost shocking how fun a game that looks like it’d be Pong’s weird roommate is

now you might be asking "why the fuck are you playing an atari game in 2023?". My answer to that is because i find it interesting how far we evolved. This game is 40+ years old. With all that being said, this game is dogshit to play now. Back then it might have been cool but now its not. There is a charm to be had with these old titles though. The fact that you never know wtf is ever happening is fun in its own way. This is probably the best game on the atari though. There is no reason to ever go back to play these games except for the history factor. This is the beginning.

OH MY GOD THIS GAME IS SO GOOD when I'm not playing this on a keyboard.