The Elder Scrolls IV: Oblivion - Game of the Year Edition

The Elder Scrolls IV: Oblivion - Game of the Year Edition

released on Sep 10, 2007

The Elder Scrolls IV: Oblivion - Game of the Year Edition

released on Sep 10, 2007

The Elder Scrolls IV: Oblivion Game of the Year Edition presents one of the best RPGs of all time like never before. Step inside the most richly detailed and vibrant game-world ever created. With a powerful combination of freeform gameplay and unprecedented graphics, you can unravel the main quest at your own pace or explore the vast world and find your own challenges. Also included in the Game of the Year edition are Knights of the Nine and the Shivering Isles expansion, adding new and unique quests and content to the already massive world of Oblivion. See why critics called Oblivion the Best Game of 2006.


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Game of the Year Edition


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I hate to break it but I feel like this game hasn’t aged well but at the same time feels very special compared to a game like Skyrim (which I grew up with). To start of with the bad the voice acting is so bad it’s not even funny and the dialogue system is so horrendous and their facial expressions. The UI or HUD just sucks and look’s really ugly in my opinion. The game also crashes very often on steam. It also takes forever to level up. However what’s good about the game is the story and gameplay (which is not something special by these days standard but is still unique. You also got tons classes to choose from and weapons have limited usage which requires you to reconsider if the enemy you’re fighting is worth wasting your weapons lifespan over.

Goofiest elder scrolls game (and worst voice acting because of lack of direction) but has some charm inside :)

Oblivion represents the first step in a depature from the immersion that really made prior games so special. Deciding to voice characters was a mistake given how little budget they had for voice work after paying Patrick Stewart for his 15 minutes of time alive. The inability to kill certain "essential" NPCs makes sense for a modern game design perspective but it's still very jarring to throw a giant fireball at a room and have everyone die except Jeff the Essential Character who wakes up like it was nothing.

The story was fun, the side quests entertaining with a special shout out to the Dark Brotherhood showcasing just how much they wanted to try with the game engine. Things in the world tended to start to feel more samey with the exception of the Shivering Isles. Truly it seems like this game needed a bit more time in the oven.

Will always love this game, it feels like going home every time I boot it up.

Love the Shivering Isles. Wes Johnson as Sheogorath is amazing