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Gone Gold

Received 5+ likes on a review while featured on the front page

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Gained 10+ total review likes

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While the controls are indeed the weakest portion of the game the 3D platforming is elevated with the FLUDD mechanic to make traversal of each level replayable to the point that the stars are fun. Adding in the stages without FLUDD becomees a fun change of pace. Level design could do with being more distinct and analog controls are a must for FLUDD and movement if you don't want to tear your hair out.

A fun game that is really unique while still feeling familiar. It's still the best in its franchise. Enjoyable, succinct, doesn't over stay its welcome which is why I still wish there were more of it!

Where do you even start with this? On any given day it can be a completely different game. It's the sequel to a major part of my childhood and when it first game out it was a dream come true. It was a game that lacked the issues I had with League of Legends done by Valve with Icefrog it was a dream come true.

Over the course of the next decade the game underwent a variety of changes both small and large and while I didn't agree with or love them all it was still an excellent time particularly with friends. Over time it became more difficult to keep up with each change and meta permutation, a match became something I increasingly wished I could step away from in the middle of especially during 90+ minute grinders, the game took itself both more and less seriously and slowly I came to realize it wasn't the game I loved anymore. If you enjoy the moba genre and want to try a game with a long standing legacy and engaging mechanics that will reward skill improvement and knowledge significantly then sure give it a shot but if you've been sucked into the moba genre for years and years where the matches are less fun every day just remember you can stop playing it.