The Elder Scrolls IV: Oblivion

released on Mar 20, 2006

The Elder Scrolls IV: Oblivion, the fourth game in the Elder Scrolls story, is set within the province of Cyrodiil, the heartland and Imperial capital of Tamriel. Emperor Uriel Septim VII is assassinated in flight from his own palace, but just before he dies he passes on to you the mystic Amulet of Kings. The adventure proper begins with the quest to find Uriel's lost and illegitimate son who is the only heir to the throne. In a world where the forces of darkness seek their ultimate dominion over the ranks of man and mer alike, you alone stand between the future of Tamriel and the gates of Oblivion.


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Ooh this takes me back, first Elder Scrolls game, my introduction to "janky" shit oh yes Oblivion is by no means a polished title but i have so many positive memories playing this.
Memories like watching some stupid elf being crushed by a rising stone pillar trap and dying laughing, or the time i got soft-locked in the Shivering Isles expansion because of some dumb ass item i couldn't collect which made me actually cry.


The Elder Scrolls IV: Oblivion is like Skyrim, but with responsibility.

It's an incredibly huge open world RPG with Oblivion being slightly larger in size. Like a lot of other Bethesda games, pre-Skyrim, Oblivion feels very different and in its own world. It's not just about the level scaling differences; but rather the seriousness that's put into the experience, and how much it changes how you approach things.

In Skyrim you'll probably find that you'll go through the game fairly quickly, if you tackle the main quest and nothing else. With Oblivion, however, you feel yourself dragged towards optional sidequests and branching arcs which take you two, three levels of subplots down.

If you, for instance, accidentally shoot your arrow at archery practice at the head of Rhano of the Fighter's Guild, he permanently dies. The same goes for virtually all of the other guildmates and characters. You can be permanently booted from guilds, and unintentionally ruin many more questlines than in Skyrim by killing an NPC.

Caught inbetween the dialog and lore-heavy Morrowind and the casual appeal of Skyrim, Oblivion is the perfect mix of seriousness and fun. With mods, it's aged very well for a 15+ year old game.


This review contains spoilers

I think it's hard to describe my connection with Oblivion. I grew up on exclusively whatever my mom randomly bought on her own on the Xbox 360, and easily the game that had me the most enthralled, was TESIV: Oblivion.

To get it started, I really dislike games that take themselves too seriously. Most RPGs fall completely flat for me because I think just a little too much about the intricacies of the story and world, and often, if there are flaws, it completely rips out the immersion for me. It's an issue I had with Skyrim, and an issue I had with Morrowind. What makes Oblivion the best of the "modern" Elder Scrolls games is its unwillingness to deeply immerse you in its world.

It's pretty clear from the get-go that Oblivion is indebted to fantasy storytelling. Elves, grossly oversized real-world monsters, it's all standard for TES at this point. Oblivion adds in truly crazy shit like Minotaurs and the infamous "grunt" enemies of Goblins. The world isn't gritty, dark, and deeply realistic - it's silly, colorful, and full of creative and eccentric characters you can truly remember as interesting and ridiculous. Lucian Lachance, Glarthir and his sidequest, the Jemane doppelganger sidequest, Mazoga the Orc, the list goes on. Even though the game is advertised as a serious, immersive open-world RPG, it's clear the devs were just fucking around with a lot of the tools they had.

Even with all this, I can't help but get lost in Oblivion. I struggled to take in Skyrim's anemic, barren scenery - the best I got was that beautiful autumn forest on the walk to Riften (that you can just dodge anyways.) The masterful soundtrack perfectly accentuates the medieval, fantasy styled world of color and surprise.

It's a game brimming with charm and character - something I can't say much for previous title Morrowind or older brother Skyrim. I can go from slaying demon hellspawn and saving the world to being sent to a world of paintings and having to scramble to find an exit before I'm trapped for good. I can pretty easily say that Oblivion is not just my favorite but the best Elder Scrolls game, just from personal experience.

I highly recommend it if you were dissatisfied with Skyrim's inability to maintain immersion. Oblivion throws the entire concept out the window, while still being so masterfully crafted that you can't help but be lost in its world.


I played this game for hundreds of hours and I’ve never closed the oblivion gates.


A game bursting with groundbreaking technology and interesting ideas, all of which are implemented so poorly as to seem quaint with hindsight. To be frank, there are many things that this fourth Elder Scrolls game does not do very well—and I find it a disappointing RPG when compared to its predecessor, Morrowind. Nevertheless, Oblivion is fascinating to revisit having played later Bethesda games; it is, after all, the successful manifesto that their subsequent releases built upon.