The Elder Scrolls IV: Shivering Isles

The Elder Scrolls IV: Shivering Isles

released on Mar 26, 2007

The Elder Scrolls IV: Shivering Isles

released on Mar 26, 2007

In the Shivering Isles expansion, see a world created in Sheogorath's own image, one divided between Mania and Dementia and unlike anything you've experienced in Oblivion.


Also in series

The Elder Scrolls V: Skyrim - Special Edition
The Elder Scrolls V: Skyrim - Special Edition
The Elder Scrolls Online
The Elder Scrolls Online
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim
The Elder Scrolls IV: Knights of the Nine
The Elder Scrolls IV: Knights of the Nine
The Elder Scrolls Travels: Oblivion
The Elder Scrolls Travels: Oblivion

Released on

Genres

RPG


More Info on IGDB


Reviews View More

Madness has never been so much fun.

One of the best DLCs ever made. Might honestly be the best

Terra meter: 96%

Story/narrative - 5/5
Gameplay - - 4/5
Sound/music - 5/5
General presentation - 5/5
Overall enjoyment - 5/5

Playtime: 10 Hours
Score: 9/10

An excellent expansion and easily one of Bethesda's best DLCs! I love Oblivion as its easily one of my favorite games of all time but I have less memories of this expansion. I remembered fighting the Gatekeeper at the beginning but not much after that, so a replay was in order!

The one thing I loved most was just how visually diverse the Shivering Isles are to Cyrodill with its more otherworldly look. It reminded me of Morrowind in that aspect. I also love how the island is split up into Mania and Dementia, with them meeting in the city of New Sheoth, with it being split into two districts. I remember visiting the Dementia side first and seeing how dark, twisted and Tim Burton-esk everything looked, but when I went over to the Mania side, everything was bright and colorful. Overall, S tier art design!

The enemies can be a little annoying in this expansion, especially if you decide to enter Dementia first which is what I did. Some enemies like the Grumites will always have poison tipped weapons, so whenever you face one they will hit you and drain things like your magicka and damage your attributes which was so annoying. I played through the base game as a two handed warrior but in this DLC I had to switch to sword and shield for better blocking and use tons of poison resistance. Other annoying things like the stagger mechanic still exists which just are so annoying to deal with in combat, especially when fighting multiple enemies who just keep constantly staggering you. Also there are priest enemies that turn invisible which is always fun to!

Story wise, I thought this was better then the main story from the base game with an almost Alice in Wonderland vibe. I loved helping Sheogorath and then becoming the Dutchess of Dementia as I played which was really cool.

All that said, this is a pretty good expansion I'd say despite the annoying elements. Definitely worth a playthrough!

All DLCs I have played and reviewed ranked - https://www.backloggd.com/u/JudgeDredd35/list/all-dlcs-i-have-played-and-reviewed-ranked/