The Legend of Heroes II: Prophecy of the Moonlight Witch

The Legend of Heroes II: Prophecy of the Moonlight Witch

released on Dec 16, 2004

The Legend of Heroes II: Prophecy of the Moonlight Witch

released on Dec 16, 2004

The third game in The Legend of Heroes series originally released for Japanese PCs in 1994 and then remade for the PSP in 2004. In 2006 it was localized for the first time and renamed to "The Legend of Heroes II" in the United States.


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Kinda wild that a game this mediocre is part of the Legend of Heroes series, which includes some of my favourite games of all time. I guess you gotta start somewhere. It's more of a visual novel with some light RPG elements than a proper RPG and it's narratively independent of the Trails series, so don't feel obliged to play it if you want to jump into Trails.

Felt like a mediocre rpg maker game

No where near as good as Tears of Vermillion. The story was super predictable and slow, and I didn't like the MCs. The game just wore out its welcome super fast for me. I did power through to the end, though.

Buen RPG por turnos cuyo punto fuerte, sin duda, es la historia, que empieza con un simple viaje tradicional de peregrinación de dos jóvenes y acaba siendo una gran aventura por salvar el mundo entero de la destrucción. Suena a la típica historia de RPG pero el juego sabe mantener el interés en todo momento y cuenta con algunos giros de guión inesperados que acaban conduciendo a un gran final. Sólo por su historia, su gran cantidad y variedad de personajes y lo trabajado de su lore, el título ya vale la pena, y más si tenemos en cuenta que este es el título inicial de la trilogía de Gagharv, que apareció íntegra en PSP. Sin embargo, hay que decir que jugablemente es excesivamente sencillo: típico RPG por turnos clásico (recordemos que es un remake de un juego de 1994) y escasa dificultad si más o menos vas combatiendo durante el viaje. En las casi 30 horas que me ha durado no he estado cerca de morir ni una sola vez. Si te apetece un RPG por turnos que no te exija mucho jugablemente para poder centrarte en la historia, este juego es sin duda una gran opción.

Finished it, and it wasn't as bad as the internet told me it would be, i even enjoyed it at times. This is the first game of the Gagharv trilogy (not II), and weirdly enough i get the same roadtrip feel from this as the first game in the trails trilogy. Obviously not as extensive (and even less truly interesting things happening), but it certainly has the cozy vibe that is a signature of Falcom games (and what i love about them). It is a bad game, but you see an attempt at a certain story style that pays off for the company many years later.

Two children go on a pilgrimage to see some famous shrines with mirrors spread throughout the country.The witches were apparently using those to make prophecies. It's a relatively safe trip that is custom for children in the village to mature up, like a big trip will in real life. They get a silver dagger that is a pass for free lodging and travel, and only children (and witches, but those are gone) are allowed to look in the shrine mirrors. Interesting premise.

The two young main characters actually act how you expect children to, but have a certain kind of humor and charm that made them likeable for me. That surprised me because i dislike young children characters relatively fast. If you are looking for a more edgy/mature take on a mc however, you are going to be sorely disappointed.

The story is mostly roadtrippy, but not void of interesting world building, especially regarding the mirrors and the Moonlight Witch(in the coverbackground). The combat is bare without the gem system of trails, and the difficulty easy. But the focus is on the story and characters. Npc's have new dialogue regularly like in future entries. The translation makes it a bit harder to enjoy than the Japanese audience most certainly did. But the spirit of the text still shines through.

It's really trails 0.5 (or maybe 0.3), without interesting combat but with the same kind of charm, just really unpolished and (evidently) harder to fall in love with. Which isn't weird considering there is a 10 years difference between the two games. Diehard Falcom fans can potentially get something out of it. The translation has quite some spelling errors, and is a little stiff at times, but nothing so major that it completely threw me of. Music was fine for me, but like with persona 1 i didn't listen how the original sounded. I have no doubt it is bad in comparison to it.

It's like a SNESlike rpg in the combat and some story beats, and expectations should be set accordingly. it had some unique things, like the trippy cgi visuals of the prophesy in the mirrors. The story starts interesting, losses a bit of fuel in the middle, but ends on quite a strong note with some twists i thought were decent. They even make allegations to possible sequels, which makes me curious how those connect. In 2004 it wasn't uncommon of multiple games to connect the way Legend of heroes does, but in 1994 it probably wasn't done that much.

A remake where i completely see why it failed, but as a Falcom fan i can't help but enjoy even when it sometimes does everything in it's power to make it difficult. Definitely didn't scare me away from the sequels, since most people see this game as the worst of the trilogy. If this is the worst it has to offer i probably see lots to love about the others.

holy this game sucks so bad,story was boring so is the characters combat is more or less the same with the 1st one music is disappointing,and translation is still bad.