Reviews from

in the past


Kinda wild that a game this mediocre is part of the Legend of Heroes series, which includes some of my favourite games of all time. I guess you gotta start somewhere. It's more of a visual novel with some light RPG elements than a proper RPG and it's narratively independent of the Trails series, so don't feel obliged to play it if you want to jump into Trails.

No where near as good as Tears of Vermillion. The story was super predictable and slow, and I didn't like the MCs. The game just wore out its welcome super fast for me. I did power through to the end, though.

Finished it, and it wasn't as bad as the internet told me it would be, i even enjoyed it at times. This is the first game of the Gagharv trilogy (not II), and weirdly enough i get the same roadtrip feel from this as the first game in the trails trilogy. Obviously not as extensive (and even less truly interesting things happening), but it certainly has the cozy vibe that is a signature of Falcom games (and what i love about them). It is a bad game, but you see an attempt at a certain story style that pays off for the company many years later.

Two children go on a pilgrimage to see some famous shrines with mirrors spread throughout the country.The witches were apparently using those to make prophecies. It's a relatively safe trip that is custom for children in the village to mature up, like a big trip will in real life. They get a silver dagger that is a pass for free lodging and travel, and only children (and witches, but those are gone) are allowed to look in the shrine mirrors. Interesting premise.

The two young main characters actually act how you expect children to, but have a certain kind of humor and charm that made them likeable for me. That surprised me because i dislike young children characters relatively fast. If you are looking for a more edgy/mature take on a mc however, you are going to be sorely disappointed.

The story is mostly roadtrippy, but not void of interesting world building, especially regarding the mirrors and the Moonlight Witch(in the coverbackground). The combat is bare without the gem system of trails, and the difficulty easy. But the focus is on the story and characters. Npc's have new dialogue regularly like in future entries. The translation makes it a bit harder to enjoy than the Japanese audience most certainly did. But the spirit of the text still shines through.

It's really trails 0.5 (or maybe 0.3), without interesting combat but with the same kind of charm, just really unpolished and (evidently) harder to fall in love with. Which isn't weird considering there is a 10 years difference between the two games. Diehard Falcom fans can potentially get something out of it. The translation has quite some spelling errors, and is a little stiff at times, but nothing so major that it completely threw me of. Music was fine for me, but like with persona 1 i didn't listen how the original sounded. I have no doubt it is bad in comparison to it.

It's like a SNESlike rpg in the combat and some story beats, and expectations should be set accordingly. it had some unique things, like the trippy cgi visuals of the prophesy in the mirrors. The story starts interesting, losses a bit of fuel in the middle, but ends on quite a strong note with some twists i thought were decent. They even make allegations to possible sequels, which makes me curious how those connect. In 2004 it wasn't uncommon of multiple games to connect the way Legend of heroes does, but in 1994 it probably wasn't done that much.

A remake where i completely see why it failed, but as a Falcom fan i can't help but enjoy even when it sometimes does everything in it's power to make it difficult. Definitely didn't scare me away from the sequels, since most people see this game as the worst of the trilogy. If this is the worst it has to offer i probably see lots to love about the others.

Damn what an awful game, ost was mid, and MCs sucked but I slightly enjoyed everything else.

Well, to get this out of the way quickly, the game is by no means as terrible as some people here tend to point out. In fact, it was quite enjoyable in the sense that there were some really good characters, the protagonists are fun and the game knows where to be lighthearted.

The translation is rough at some places, namely the 3rd or 4th chapter, but the plot and the interactions are completely understandable and each character portrays their unique personality. I really don't get why people would complain about it if they are able to enjoy SNES era rpgs to be honest.

The story is interesting enough to keep you wanting to know more about the world and all the scattered lore about the Moonlight Witch, hyping her up quite well.

The combat is plain, straightforward and kinda slow, though you'll rarely need to grind at all as long as you kill some 3-4 monsters in each highway screen. The game is that easy. There's practically 5 bossfights in the whole game and if you reach the final dungeon at lvl 36 then the game is as good as beaten. The game being piss easy is a plus to me, because the combat being as lame as it is, the major attraction to this trilogy would be going quick into the story.

The only big disappointment was the OST, because aside from the Shrine theme, this rearranged, more symphonic take on the original PC-98 soundtrack really pales in comparition to any other OST I've heard from the Falcom sound team. But well, whatever.

My honest opinion is that you'll be completely fine playing this game if you have any experience with SNES era rpgs and don't come expecting a Trails-level game, which this game is absolutely not. I would strongly disencourage playing this as a standalone game though, since it's just not worth it against any other major game you might want to play at the moment. If you want to play this to dive into the Gagharv trilogy, then be my guest, I myself am going to continue with A Tear of Vermillion and keep writing about Gagharv, but if you don't want to compromise on playing 3 pretty dated games just for the story, then don't lose your time and play something objectively better.


Felt like a mediocre rpg maker game

Buen RPG por turnos cuyo punto fuerte, sin duda, es la historia, que empieza con un simple viaje tradicional de peregrinación de dos jóvenes y acaba siendo una gran aventura por salvar el mundo entero de la destrucción. Suena a la típica historia de RPG pero el juego sabe mantener el interés en todo momento y cuenta con algunos giros de guión inesperados que acaban conduciendo a un gran final. Sólo por su historia, su gran cantidad y variedad de personajes y lo trabajado de su lore, el título ya vale la pena, y más si tenemos en cuenta que este es el título inicial de la trilogía de Gagharv, que apareció íntegra en PSP. Sin embargo, hay que decir que jugablemente es excesivamente sencillo: típico RPG por turnos clásico (recordemos que es un remake de un juego de 1994) y escasa dificultad si más o menos vas combatiendo durante el viaje. En las casi 30 horas que me ha durado no he estado cerca de morir ni una sola vez. Si te apetece un RPG por turnos que no te exija mucho jugablemente para poder centrarte en la historia, este juego es sin duda una gran opción.

holy this game sucks so bad,story was boring so is the characters combat is more or less the same with the 1st one music is disappointing,and translation is still bad.

It’s not good. I wish it was. The old Falcom versions on PC and Saturn look great but this just isn’t. It’s a shitty remake that was clearly rushed out the door with spelling errors and a piss poor battle system. The story is decent but everything else is just not fun. The music is a horrible arrangement. So, I decided to just skip the rest of Gagharv trilogy and just skip straight to TITS. I’ll come back if someone makes a translation of the Windows port or when my Japanese skills get better.