Join Dr. Rosalene and Dr. Watts as they enter a patient named Johnny's mind on his death bed to grant his final request. Watch, interact, and change the past as Johnny's life unfolds before you and takes you on a magical journey inside one's head that asks the greatest question of all: "What if...?" If you had the chance to relive your life, would you change things? Would you try to achieve some grand goal? Could you find love? Fame? Fortune? Or would you realize that sometimes the past is meant to stay the same. Join Dr. Rosalene and Watts on their journey and travel To The Moon.
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This review contains spoilers
I also felt the movement to be terribly slow in outdoor environments, so it was kind of a drag. Nevertheless, this game has its merits.
To the Moon is a game that was created in RPG maker so by default it's not a looker or smooth to play. In fact i found it to be very frustrating to play. For a game where you just move small 2D sprites and just click on things it should not feel this irratating. Barely any animations in the characters at all. Walking to and from places is slow and stiff. Then at times I felt like my characters would continue walking way after I've stopped holding the button. Constatly was stuck on items in the background and sometimes turning to face an object to examine it I would have to walk backwards and turn to that direction to get a prompt rather than just being able to press left or right on the Dpad when pressed up against an object. Normally I would not complain so much about controls in a visual novel style adventure game but you spend half the time walking around and collecting random "memories" before being forced into a dull sliding puzzle to trigger the next story theme.
Before I even talk about the story, the presentation of it is really off putting to me too. I don't even know if that the right way of wording it but I don't know how else to say it. All dialog is in small speech bubbles. Now that I think about it, it feels like a comic bubble. So bits of dialog is presented in small bits of a time by characters, which is kinda annoying to read in small text. It's not like a visual novel text box. Just have a few character portraits and text boxes would have helped so so much more. I don't know if it's an RPG maker limitation but either way, I hated it. Conversations never are very long or detailed. Everything is presented as a matter of fact in short bursts.
I was expecting a lot more to actually read in this game. I was expecting a lot more. Everything felt like the cliff notes version of the story and I was wanting more details and depth. I found it really hard to get attached to the characters becuase I feel like not much of anything actually happens to them. Everything about the story fell completly flat for me. There is no other way to say it. I was really expecting a big turn and some gut punches in the end but I was left saying "Wait it's over?" I don't need any M. Knight style of twists but I was expecting more weight given the high praise of people getting emotinal. I've cried over games before and game stories have made me sad but To the Moon was as one note as it gets. Once you see the direction in the first 45mins of the game it doesn't pivot or change from there.
I don't wanna be a contrarian compared to everyone else but I can not reccommened this game at all. I had RPG maker style mindset from the get go, so this is not a case of too high of realistic expectations. Everytime I have heard anybody talk about this game I never hear them say why they like it other than the fact it made them cry. Never any details or moments. I see that, that in and of itself is telling. There are much much better visual novel adventure style games that are worth your time than this title. Go play House of Fata Morgana instead if you wanna cry.