Tom Clancy's Splinter Cell: Chaos Theory

Tom Clancy's Splinter Cell: Chaos Theory

released on Mar 28, 2005

Tom Clancy's Splinter Cell: Chaos Theory

released on Mar 28, 2005

You are Sam Fisher, the NSA's most elite black-ops agent. To achieve your mission you will kill from close range, attack with your combat knife, shoot with the prototype Land Warrior rifle, and use radical suppression techniques such as the inverted neck break. Also take on cooperative multiplayer infiltration missions, where teamwork is the ultimate weapon.


Also in series

Tom Clancy's Splinter Cell: Conviction
Tom Clancy's Splinter Cell: Conviction
Tom Clancy's Splinter Cell: Double Agent
Tom Clancy's Splinter Cell: Double Agent
Tom Clancy's Splinter Cell: Essentials
Tom Clancy's Splinter Cell: Essentials
Tom Clancy's Splinter Cell: Pandora Tomorrow
Tom Clancy's Splinter Cell: Pandora Tomorrow
Tom Clancy's Splinter Cell
Tom Clancy's Splinter Cell

Released on

Genres


More Info on IGDB


Reviews View More

Literally perfect stealth game. The gold standard. Lightning in a bottle that not even its own series was ever able to capture again.

This game has some jank and definitely has some issues, mainly the story, which I still hold the belief that the story sucks in every Splinter Cell game...however.......The game itself, everything about it is so fucking good for no reason. Basically every level except for Seoul is great. This game is Thief 2 and Hitman: Blood Money level peak regardless of having a shit story compared to the other 2 (though, Blood Money's story is nothing to write home about)

If you know me at all, you know that stealth games that make use of shadows tend to be my favorite. While I adore games like Metal Gear, I still think games utilizing shadows and open ended design structure keep me interested the most.

There's something about being able to go at my mission both in a way that I can handle it like a complete ghost all while going toward the objective in the way I'd personally like to that just feels so good. It's something that a lot of other stealth games don't get.

The first 3 levels of this game are probably my favorites in the whole thing honestly. I love most of this game, but the Lighthouse and Bank levels are just so unnecessarily perfect it's actually fucking annoying. The Bank level isn't anywhere near as good as the Thief 2 bank level for me but it's still really damn good and the amount of options you have just makes it so much more fun.

A thing I would love to talk about is the soundtrack. Each level has a different theme for the context of sneaking, when enemies are on alert, or when chasing you. Amon Tobin composed the soundtrack and this game's soundtrack is easily the best of the series for sure. The Lighthouse is one of my favorite tracks in any soundtrack ever and it's just...Ugh I could talk about it for hours.

Anyway, this game is easily my favorite of the Splinter Cell series replay so far and I feel it's gonna stay that way. Chaos Theory is a damn masterpiece and I can't recommend it enough.

Oh yeah btw considering it's been about 4-5 years since I last played in full, I had so many moments of frustration because of how rusty I am. I used to be able to complete most of the levels with a 100% stealth rating or atleast a 90%, and while I got the Bank at 90% and Lighthouse at 90% everything else I was so familiar with kept hitting a 40-70% at most and it was so frustrating.

The amount of quicksaves used in this playthrough was wild lol.

Tom Clancy's Splinter Cell: Chaos Theory is a masterpiece of stealth action. You play as Sam Fisher, a highly-skilled operative infiltrating hostile territories under the cover of darkness. The game masterfully blends tense stealth sequences, satisfying gadgets, and a gripping espionage plot. Chaos Theory excels in its level design, offering multiple paths and approaches to each objective, promoting replayability and experimentation. Its atmospheric visuals and sharp sound design further enhance the immersive experience.

This review contains spoilers

Bello lo scontro con Shetland.

Peak stealth gameplay. Maybe the best all-time espionage video game. It feels great to slink about in the shadows trying your best to be a ghost and Michael Ironside is effortlessly entertaining as Sam Fisher.

Ubisoft don't make 'em like this anymore.

Devo ter rejogado a missão do banco umas 15 vezes porque meu eu adolescente achava que era uma missão de roubo.