Travis Strikes Again: No More Heroes

Travis Strikes Again: No More Heroes

released on Jan 18, 2019

Travis Strikes Again: No More Heroes

released on Jan 18, 2019

Travis Strikes Again: No More Heroes is the third game in the No More Heroes series.


Also in series

No More Heroes III
No More Heroes III
No More Heroes 2: Desperate Struggle
No More Heroes 2: Desperate Struggle
No More Heroes
No More Heroes

Released on

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More Info on IGDB


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Sinto que qualquer coisa que eu tente escrever sobre esse jogo não vai ser capaz de fazer jus ao nome dele e a tudo o que ele representa e significa.

Jogando isso eu senti algo similar a uma criança experimentando o seu primeiro jogo e descobrindo um mundo inteiro novo, e de certa forma, Travis Strikes Again é a porta de entrada pra um novo mundo, para o jogador, para a Grasshopper, e principalmente para o Suda.

Travis Strikes Again é uma jornada pela mente do Suda e pela indústria dos jogos, e como em todos os seus jogos anteriores, é obviamente uma jornada em busca de matar o seu passado. Eu acho que o que melhor resume tudo o que eu amo sobre esse jogo são os personagens do Travis e da Doutora Juvenile e a relação entre eles, ambos servem como avatares do Suda de modos diferentes, enquanto a Juvenile passa o jogo inteiro presa no seu passado e incapaz de seguir em frente, o Travis nesse jogo em nenhum momento olha pra trás, mesmo reconhecendo tudo de errado que ele fez na sua vida, ele decide carregar isso consigo mesmo como uma cruz e continua em direção ao seu futuro. Eu só consegui ver o diálogo entre esses dois no final do jogo como uma conversa do Suda consigo mesmo, uma conversa sobre a sua carreira e as frustrações que vieram com ela, e uma conversa sobre deixar essas frustrações junto dos seus erros no passado e seguir em frente.

Não atoa todos os bosses desse jogo seguem a temática de "Kill the Past" e de uma maneira ou de outra tentam deixar o seu passado pra trás, e não atoa a Juvenile, que serve pra representar os erros e frustrações do Suda na sua trajetória, serve como a boss final definitiva do jogo. Travis Strikes Again é a decisão de um homem de deixar tudo de ruim que aconteceu na sua vida pra trás, focar no seu futuro, e matar o seu passado.

Além de tudo isso, Travis Strikes Again é uma carta de amor pra mídia de videogames e da pra ver o respeito que o jogo tem pela indústria como um todo. Todas as fases são inspiradas em jogos de fliperama clássicos e possuem alguma referência seja a um gênero de jogo ou até mesmo a um jogo específico, não atoa grande parte das camisas que você pode vestir tem estampas de jogos indies reais e na última fase do jogo os personagens de Hotline Miami aparecem e interagem DIRETAMENTE com o Travis e com a interface do jogo. Esse amor ressoou bem pessoalmente comigo e foi definitivamente o que eu mais adorei sobre Travis Strikes Again, ele representa tudo o que há de bom nessa mídia mesmo que por vezes também demonstre o que há de ruim na indústria que a cerca, eu me viciei completamente na gameplay arcade dele e a cada fase nova eu ficava surpreendido e sorrindo que nem uma criança, como eu falei no início do texto, é como se eu estivesse explorando diversos mundos diferentes ao mesmo tempo e cada um é mais especial que o outro.

Jogar isso foi como entrar em um espaço muito pessoal na cabeça de uma pessoa, tão pessoal ao ponto de eu sentir como se estivesse observando algo que não era pra se observar; mas que ao mesmo tempo eu sou grato por ter tido a oportunidade de o ver e por ter encontrado algo que ressoe e se conecte tão bem comigo pessoalmente. Eu amo videogames e Travis Strikes Again representa perfeitamente toda a paixão que eu tenho por eles, facilmente um dos trabalhos mais especiais que eu já tive o prazer de apreciar até hoje.

In tribute to Suda51, for the 51st game I'm finishing in 2024, I decide to play Travis Strikes Again. And what could be more Suda than a game that pays tribute to Suda's oeuvre up to that point?

Reminiscent of Kirby Super Star in a sense, Travis Strikes Again is a game comprised of different minigames. In constrast to Super Star however, these Death Ball games as they're called contribute to Travis's character along with the overarching plot.

The real appeal of the game primarily lies in the charm. It's very neat trying out what cool ideas and vibes the developers have decided to channel. Each game has its own style that makes the experience continuously feel fresh. I also love the Death Ball games have cool openings that add a sense of authenticity to each game as if they were actual games that came out.
I love the text based adventure, Travis Strikes Back. It has a distinct style as well and is written in a fun and quirky Suda way. Along with that, it connects to characters from the rest of the Sudaverse.

Can I also say as a diehard killer7, the opening with Dan Smith is painful to watch. I understand that there's now a Sudaverse where all the games are connected, but killer7's style definitely doesn't fit the comical anime style of No More Heroes. Having Dan Smith's voice actor make a return in such a choppy, unconvincing way and having the Hellion give Badman a Suda ball is goofy as hell. This opening was the reason why I had a lot of trouble playing the game when I started. I bought the game back on the Switch when it came off, but I put it off because of how painful it was to see this poorly implemented reference to killer7.

Mechanically, it's a somewhat shallow affair. I played the game solo and it definitely has its sights on being a co-op game. There's this great enemy in the game that stunlocks you and takes out huge chunks of your HP. They decided that Travis and Badman could only ever heal at checkpoints, ramen restaurants, and through skills that have huge cooldowns. That's a disaster in and of itself. The final level in the main game was also a travesty and it made the game wear out its welcome.

SEMI SPOILERS:
How do you mess up a level based on Hotline Miami?!? It's probably my least favorite level in the whole game. Not only does it have annoying fog of war visuals that require stepping on switches to turn it off. Along with that, they decided to channel Hotline Miami's bathing in violence as a green light to spam the player with endless supplies of enemies. Along with that, I felt like the final boss didn't have much to engage me with. It's so abstracted in a way that I didn't feel invested and the story got weird in a way that I didn't give a damn about...
SPOILER END

Travis Strikes Again oozes with charming writing and style, but really lacks gameplay depth which makes it harder to get through for solo players. Along with that, the narrative definitely leans towards side story material that gives the game a lack of weight and investment. It's a nice return for Suda in the director role, but I'm hoping that No More Heroes 3 really pushes to the next level as a full return to form.

A fascinating video game because I feel as a video game it's pretty fucking bad, but as a narrative device to show the pain a man has experienced in an industry that has chewed him up and spat him out, it's low-key beautiful.

I've owned this since it came out, it was one of those weird impulse purchases, even though I'd never played either of the other NMH games. I originally made it to just over the halfway point, I feel like I'd had enough of its bullshit by that point, and the weird gear changing minigame felt like real trial and error... Which I think is the point of the whole game.

And that's where the game part of it falls apart. It's more of a commentary on the nature of video game violence, game development, and the pretty shitty culture that surrounds this wonderful hobby. It's also a bunch of setup for what would be No More Heroes 3, but if you've played any of these games, this one included, none of it matters at all.

The game itself is mostly a top down, murder all the enemies in an arena kind of thing, where each stage introduces increasingly more annoying gimmicks, and at nearly ten hours (including the DLC that has the actual ending of the game) its simple, slashy, powers on a cooldown combat seriously wears out its welcome, especially when it's also a nearly ten hour excuse to just say - SPOILER - "Play more indie games".

Sure, watch the text adventure stuff and the incredible video game intros on YouTube, they're truly weird and wonderful things with striking aesthetics, but don't ever feel the need to slog through the actual game part because it's pretty miserable.

I heard the story is really good but man is this boring :(