Treasures of the Aegean

Treasures of the Aegean

released on Nov 11, 2021

Treasures of the Aegean

released on Nov 11, 2021

What happened to the Minoan civilization? Join parkour master Marie Taylor and treasure hunter James Andrew in a historical action thriller, as they unveil the secrets of a forgotten kingdom which has been tragically trapped in and endless time loop. Explore a beautifully hand-drawn non-lineal open world, recover valuable relics, chart a lost island, and gather new clues in every loop to complete an ancient prophecy. Solve the riddles and mysteries that angered the old Gods, on your quest to prevent history from repeating itself forever.


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A 2D open world platformer was not what I was expecting when I bought this, but I guess I didn't pay enough attention to the description!
But anyway, this is a parkour platformer, puzzle platformer and cinematic platformer all in one, set in an open world with a time loop and roguelite elements. Collect treasures to increase the timer, and when time resets, explore and take different paths. Eventually, you'll need to solve puzzles to open your way to new areas (some areas remain permanently unlocked on the next loop), until you can reach the game's ending.
Really neat experience, and glad I gave it a shot!

I would love to love this game, master it, but just...no. At some point, the exploration just becomes annoying, the map is a pain to use,... No.

After rolling the credits on this indie, I've been having a difficult time deciding if I would recommend it or not.

If you have no idea what this game is, it is essentially a 2D The Legend of Zelda: Majora's Mask on about a 15 minute timer. You play a treasure hunter exploring an ancient lost island, slowly uncovering the islands secrets. The only problem is the sudden appearance of this island signals the beginning of the end, as not long after appearing the world is going to explode. Worry not though, because do to some unexplained reason some time bs happens and you'll be sent back to the beginning, only this time with a handy map showing where you have already explored.

The loop of this game is to explore an area, solve some puzzles, and then move onto an unexplored area of the map to repeat. You'll do the loop about 12-18 times (it took me 16 loops) before you have all the answers to the puzzles solved and are able to do the "perfect run" that brings you to the end of the game. You'll hit some checkpoints throughout your loops that permanently unlock passages that make this final run possible.

It's a fun gameplay loop that kept me hooked until that final run as every loop felt like I made progress towards the end.

Unfortunately, touchy controls really frustrate the experience. You character runs and parkours through the levels incredibly fast, which when you get into a flow state of running, jumping and rolling is incredibly satisfying. But there are plenty of areas that require precision platforming, and a simple tap in one direction will have you sprinting off to one side. Wall jumping and climbing didn't always respond normally as well, leading to some unfortunate falls and unnecessary frustrations. Music and visuals are alright, the backgrounds being the best part of the presentation with varied and interesting designs. The story is so forgettable that it would probably have been better to just not even bother with it and save the 30 or so minutes it takes to play through the story missions and cutscenes.

The fact it kept me coming back to finish it makes me lean towards it being worth trying. It's not groundbreaking, and the controls can be legitimately frustrating at times, but the loop of gradually working your way towards the perfect run through the island is satisfying.

Treasures of the Aegean tiene un toque propio de arte muy cercano a los cómics de Tintín y un colorido brillante que deslumbra en cada rincón.
Es un plataformas maravilloso y que no se hace complicado el jugarlo (y os lo dice una negada en este estilo de juegos). Su control y jugabilidad son muy amables y te adaptas a las mecánicas en cero coma.

La resolución de puzles no es nada difícil. En el mapa encontraremos las pistas para la resolución de cada uno de ellos.
La banda sonora me ha fascinado, cambia según la zona de la isla en la que nos encontremos. Por ello, aunque “sea una única gran zona” esta se divide en varias partes: Zona rica, cementerio, barcos… Todas ellas mega diferenciadas tanto por su arte visual, como por el apartado sonoro que las caracteriza.
La historia se resuelve en múltiples partidas, de ciclos de 15-17 min, lo que lo hacen mega regulable si lo queremos al 100%. Entre estos ciclos tendremos cinemáticas de estilo comic, parecidas al videojuego XIII, en las que nos contarán acontecimientos pasados o actuales.

En definitiva, un juego muy fresco, plataformero, que nos lleva de lleno por civilizaciones Minoicas, tesoros perdidos y una arqueóloga que poco tiene que envidiar a Lara Croft.