Wagyan Paradise

Wagyan Paradise

released on Dec 16, 1994
by Namco

Wagyan Paradise

released on Dec 16, 1994
by Namco

Wagyan Paradise is the third Wagyan Land game for the Super Famicom and the sixth game in the series overall. It features two new "Wagyan" dinosaur protagonists who alternate between stages: Takuto (a green male Wagyan) and Karin (a pink female Wagyan). Wagyan Paradise introduces a brand new array of post-level mini-games, a staple of the series, and adds more story cutscenes which help explain what's going on with the various incidents happening to Takuto's and Karin's island home. It also has a new art style.


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Game Review - originally written by Kitsune Sniper

This is the sequel to the Wagyan Land games on the NES. In those games, you controled a weird, cubist-inspired dinosaur thing which attacked its enemies by yelling at them. This is more of the same, although the graphics are really damn good and the music did stand out for me even if I can’t remember it now. I have no clue what’s the point of the game. But you can now control a pink bow-ribboned dinosaur!

Am I the only one that thought of the Chicky Romh when I saw her? I hope not. (editor's note: hyperlinks to broken images on donut.parodius.net, the original domain of RHDN when it was called The Whirlpool)

(editor's note: "Chicky Romh"? Jesse what the fuck are you talking about, I imagine the way I feel right now googling that to no avail is the way researchers in 2043 will feel trying to parse what a "Skibidi Toilet" is supposed to be
and now this Backloggd page will be the top result for "Chicky Romh" when searched in the future, great, just great)

Former world record holder here. Great game even if you don't understand Japanese. Since it's made for young kids, it is great for people wanting to learn kanji.

even through the tedium that was trial-and-erroring the educational minigames (hard to play games about knowing a language you don't know), the game had a lot of charm~! the presentation is /phenomenal/, and was honestly enough to carry the rest of the game on its own, but the level design and mechanics, while not shining quite as brightly, still held up well.
the game is also really generous, having infinite continues, which i appreciated as i died a lot (even though it's really not that difficult... i guess i suck at platformers, despite loving 'em!)

...

right after writing this, i played through the game again using the passwords on gamefaqs to skip the minigames and dang, this game is breazy! it also has some /real/ good color palettes.