Wonder Boy

Wonder Boy

released on Mar 22, 1987

Wonder Boy

released on Mar 22, 1987

A port of Wonder Boy

Wonder Boy was ported to the Sega Mark III/Master System video game console by Sega. The game is also known as Super Wonder Boy for its Sega Mark III release in Japan.


Also in series

Wonder Boy: The Dragon's Trap
Wonder Boy: The Dragon's Trap
Wonder Boy Returns
Wonder Boy Returns
Wonder Boy III: Monster Lair
Wonder Boy III: Monster Lair
Wonder Boy: Monster Land
Wonder Boy: Monster Land
Wonder Boy
Wonder Boy

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Wonder Boy FINISHED! 7/10 I have vague memories of Wonder Boy, I played it as a child but I never managed to beat it, and to be honest, my childhood self from that time would never be able to finish this game! It's because? Basically he is difficult!

I managed to finish it in 3:57 hours! The game is from 1987, literally a historical game and one of the adaptations of Sega's Arcade machines in the 80s, the version I played was the Master System version using the Wii's virtual Console service, the Master System version is very faithful Here we control a little boy blonde named Tom-Tom who is after an evil villain who stole his girlfriend Tania is an 80s/90s cliché? It is! But for a game that was born in arcades, many of them were just to create a backstory because at the time Score was more important.

A curious fact is that the creator of Wonder Boy created the game because he found Super Mario too punishing and didn't like the movement, even though he understood Mario's popularity and importance, he wanted to create a game with better gameplay, in my opinion. about this Wonder Boy it is a very fun game I admit that I would play it more than Nes' Super Mario, Tom-Tom's gameplay is slippery but functional for a 1 mega Master System cartridge it did what the levels were supposed to do They're cute but that's what they have few variations.

Wonder Boy uses themes of rock caves, forests, ice caves but many of them feel like they are variations of the same stage with changed enemies and objects, it even has stages at night or in a volcanic area with a volcano spitting out rocks and the sky changing from color to red even a waterfall and river area.

Each zone has 4 acts and in the fourth there is a Boss where you throw your small axes at the Boss's head when you defeat it you lose a head and a new one is born, the boss is easy and doesn't have many difficulties, as it is a game ported from arcades is very well done! There are even new phases.

The difficulty is steep! Often with very well placed enemies and traps SERIOUSLY! some are made out of evil! You start the game with 3 lives, losing is game over! But a positive point is that the game has infinite continues so you can continue your game and return to the beginning of the phase you were in, but just being able to continue playing is something to be praised in the 80s/90s there were a lot of very punishing games, many of them super difficult and lives limited to 2 to 3 and there were many games that didn't even have to continue!

The game's music is OK, nothing too memorable, the theme song is always played! And after a while it starts to feel agonizing because there is little variation in the 4th act, which is the boss zone, it changes and a new song is introduced in the fight against the boss, but a variation would be welcome, many Master System games had this, Sonic was an example of that!

Wonder Boy is a game that brings me nostalgia, but that's because I played it but never managed to finish it as a child and I only did it as an adult, it was a fun experience! But I admit that playing a game that has no credits is strange... many games like Wonder Boy is a game that ran on Arcade machines and Score was the important thing and when you finish you only receive a thank you message and the game ends and you can start a new game.

Wonder Boy is a long game! And you can't save, few games at that time had the option to save on cartridges so you had to take some free time to be able to reset, of course nowadays with emulators they have save states but at the time they didn't have that.

I played through this game with the context of having grown up with its ugly, difficult-for-the-sake-of-being-difficult NES brother known as "Adventure Island". AKA...the hardest game I've probably ever beaten not just for NES but in general.

This version is so much easier on the eyes and while it's true that there's a lot of repetition in terms of recycled level chunks, the enemy placement is a lot more forgiving. On top of this, there's no need to cheat just to continue the game. There are also a few locations that Adventure Island didn't have, such as cloud, waterfall and volcano stages which definitely helps the experience feel not nearly as monotonous.

I think my biggest criticism stems for the game's length. It goes on for perhaps one world too long (9 worlds instead of the standard 6 to 8 you'd expect), and although there's a hidden tenth world for collecting all of the dolls (some of which are basically "Nintendo Power" type situations for no reason at all such as randomly slamming into rocks), I don't see the point in going for it.

Wonder Boy es el primer juego de la saga, el cual se lanzó en 1986 para las recreativas con placa SYSTEM 1. Poco después (probablemente el mismo año) salió a modo de Sega My Card para la SG-1000, la Sega Master System y la Sega Mark III. Mas tarde para la Game Gear. La versión arcade es la que se ve y va mejor.
La versión de la Master System tiene sprites grandes y es bastante fiel a la versión arcade. En general todo va bien e incluso hay scroll en diagonal en ciertas zonas. Ocasionalmente, cuando hay muchos objetos en pantalla, el juego tiene bajones muy bruscos donde se ralentiza todo, pero apenas hay parpadeos, solo cuando se superponen sprites. Probablemente sea por la CPU.
La mecánica del juego en si es curiosa cuanto menos. Trata de avanzar por el nivel sin parar mientras, acabas con enemigos o los esquivas rápidamente y coges fruta. Y es que el medidor de vida baja con el tiempo y se recarga a base de fruta. Esto nos obliga a no entretenernos demasiado con los enemigos ni con los coleccionables, ya que, si malgastamos demasiado tiempo parados, moriremos.
Los sprites creo que son un pelín más grandes que la media en esa época lo cual tiene su complejidad técnica. Respecto a los controles, Tom-Tom va con un poco de retardo al acelerar y frenar, parece que está siempre sobre hielo. Hay que mencionar también que se reciclan muchos tramos de niveles anteriores en los nuevos. En parte esto ayuda a que te familiarices con los enemigos y los obstáculos y ayuda a crear una curva de dificultad adecuada. Por otra parte, se hace repetitivo. Mi gran queja para este juego es también la repetitividad de la música, ya que prácticamente el 95% dl juego estaremos escuchando el mismo tema en bucle el cual es pegadizo, pero también corto y acabas odiando un poco de tanto repetirlo.

Every Sega Master System Game #32 Wonder Boy*
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Wonder Boy for the Sega Master System is a rough game.

The controls are rather solid in comparison with previously released Sega Master System action platformer titles like Alex Kidd and Ghost House, but they're by no means perfect. Your character tends to slip and slide on the ground after jumps, often leading you to fall into pits if you jump to the far right edge of a platform or run right into flames in more precise jumping puzzles. You're also lacking in jump correction, so you tend to be committed to your jumps. What this means is Wonder Boy is a game best played slow and cautious. The problem with this is that the hunger meter can often intimidate players into rushing through stages in fear of the meter running out. After much playing I've noticed that the meter is rather slow on counting down, so if you manage to pick up most of the fruits on your way through, you don't have to worry about starving.

This also isn't really a game you'd want to sit through to beat. While the first 2-3 worlds are rather fair and enjoyable, everything after that is really cranked up in challenge. Thankfully, this game comes with infinite continues which always leave you at the level you game over'd on, so with enough trial and error (along with plenty of patience), you should be able to get through this title.

Despite how hard I've been on this game, I truly think it is a rather fun title. I just think that fun only surfaces once you get used to it and figure out how to approach it, because if you play it purely to beat it you'll just frustrate yourself. The game shines when you pick it up every once and a while to play a round, rather than sitting through it for 2+ hours. If you just approach it trying to get high scores and trying to get ever so closer to the end on one continue, I think you'll really enjoy this challenging game.

Now, I hope I get to the much better Wonder Boy sequels soon.

7/10