X-COM: Enforcer

X-COM: Enforcer

released on Apr 18, 2001

X-COM: Enforcer

released on Apr 18, 2001

The Place: America - early 21st century. The Mission: Eradicate the extraterrestrials Alien forces have invaded Earth and are terrorizing the population. To combat this sinister threat, a lone X-COM scientist has created the Enforcer, a high-tech fighting machine made of earthly robotics and scavenged alien technology. Armed with the latest high-powered weapons, the Enforcer is sent into alien hot spots to fight in adrenaline-charged battles that rage on city streets, across rooftops and in the sewers. YOU are the Enforcer.


Also in series

X-COM: em@il Games
X-COM: em@il Games
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X-COM: Interceptor
X-COM: Apocalypse
X-COM: Apocalypse
X-COM: Terror From the Deep
X-COM: Terror From the Deep
X-COM: UFO Defense
X-COM: UFO Defense

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Sometimes, we must ask ourselves if a journey is worth finishing, however short it might be. The feeling that you'll see no improvement is there, yet you've already reached the halfway point and decided to see it through. And it wasn't worth it. This was a slog.

When you think of X-COM, your first thought will be of the tactical RPG series, not an arcady 3rd person shooter. And just like Ys Strategy, there is a reason why this game is rarely talked about by fans of the series.

The one word that sums up this game is lazy. The UI is lazy. The AI just charges at you without much thinking. The bosses are bullet sponges without much more to them. You don't even have a manual save option, the game just saves after you finish a mission. The mission design almost always revolves around either searching for and destroying certain enemies or finding and saving humans. And you'll have to sit through that for 35 missions. It only takes around 6 and a half hours, so it isn't long, but it becomes painful either way.

The story has no structure and you're just a random robot named Enforcer who together with a scientist, whose name I didn't bother to remember, fight aliens in all sorts of locations - arctic bases, football pitches, and sewers (you don't even get to meet the Ninja Turtles there) among others.

The gameplay is like an AliExpress Serious Sam. It's pretty fast-paced, you have a lot of enemies that will charge at you, and you need to beat them. You unlock a few weapons over time, but slightly before the halfway point, the enemy and weapon variety dries up and the level design is just there.

The only reason why I'm giving this a 1.5 is because, as crazy as it sounds, I found the game to be enjoyable during the first 12-13 missions. Shooting and going through hordes of enemies was fun, at least for a time. Had the game ended there, despite all its issues, I would've thought it was alright.

Overall, it's rushed, flawed, and overstays its welcome. Unless you're a superfan of the X-COM series and want to play through all of its games at least once, I strongly suggest you avoid this game.

Broken game that, when it works, it just doesn't offer anything solid in terms of gameplay/gunplay and ends up hurting the XCOM name and branding.