released on Mar 20, 1992

Xardion tells the tale of 3 warring planets that are home to 3 distinct alien races. Their fighting is interrupted by the threat of invasion from a much more potent alien race. The 3 planets find that they are able to set aside their differences long enough to battle their shared menace. Each planet sends a warrior to deal with the threat. There is a robot named Triton, a cat-like quadruped named Panthera, and a giant red bipedal insect alien name Alcedes. The single player of the game controls one of these characters at a time and can switch at any time. If the current character loses all of his health, the player is sent back to the start of the level and that one character receives a health refill. Each character has special attributes that help the team. For example, Panthera's relatively small size allows him to squeeze into spots where the other 2 characters can not travel. The characters can gather a number of unique powerups and weapons to help them on their mission.

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The controls and speed on this game is abysmal. Astonishingly unfun.

Really cool box art and design but the game is slow and boring. Ugly in-game graphics and bad music. Not worth anything

There's a ton of promising art and ideas here, but as a final product everything somehow just feels horribly stilted. This was developed by Jorudan, the same company who did Musya, and it really shows in the gameplay, most notably the awkward jumping. It also extends its runtime by twice as much by making you revisit earlier areas to get upgrades that weren't there before, also reminiscent of Musya just repeating three of its levels for no real reason.

Both of these games kinda suck ass but in a really disappointing way rather than an amusing way. There's a lot of room for something much better in Musya, and probably even more so in Xardion. Assistance from Gainax is listed in the credits, even. I'm sure it didn't have to be like this.

incredible concept art and designs; unfortunately the game itself feels like SHIT