Ys II: Ancient Ys Vanished - The Final Chapter
A bright light shot up from Darm Tower in the end of the first Ys, and Adol Christin is awakened by a young girl who finds him lying on the ground. She introduces herself as Lilia and tells Adol he is in the land of Ys. Finally he was able to establish a connection between his world and this mysterious land! But finding the gateway to Ys is not enough: Adol must stop an evil entity that his archenemy Dark Fact served. And his foes already know where he is. Ys II: Ancient Ys Vanished - The Final Chapter is a direct sequel to Ys: The Vanished Omens. The game continues to utilize the action role-playing combat style of the first installment, which requires the player to make the protagonist run into the enemy in order to cause damage, without the need to press an attack button. The player should choose the angles and the measure of contact with the enemy carefully, otherwise the hero will be killed. The player character can (and should) level up, perform quests for village people, gather money, and upgrade weapons and inventory, like in most other RPGs. The sequel offers a longer quest than the first installment, and adds a magic arsenal to Adol's abilities. Among the magic spells is a fire attack, a time-stopping spell, and a transformation ability that allows Adol to pass for a monster and converse with enemies. Magic spells deplete Adol's magic points bar.
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The dungeons are labyrinthine but it wasn't so bad if you run them a couple of times, even Solomon Shrine, I didn't have much trouble going through them without a map. The canal is another story though and probably the worst offender.
Its a great palate cleanser from long turn based rpgs and never overstays its welcome, final dungeon will need a bit of patience even with a map.
Feels like I'm complaining a lot, but this is still really good-looking, -sounding, and -playing for a 1988 JRPG. Been a while since I've played original ZELDA, FINAL FANTASY, or DRAGON QUEST, but I honestly might prefer these two games to them.
^I played the Famicom version and I must say, I think some of the arrangements might be better than the original PC88 stuff!
^^This is not to disparage the work of the fan translation I played - it's quite good. The issues are more down to the very limited storytelling palette of an 8-bit RPG.