Zero Escape: Zero Time Dilemma

Zero Escape: Zero Time Dilemma

released on Jun 28, 2016

Zero Escape: Zero Time Dilemma

released on Jun 28, 2016

Zero Time Dilemma is the third and final entry in the Zero Escape series. It is a story focused mystery/thriller visual novel with multiple endings that involves player choices and puzzle rooms.


Also in series

Zero Escape: Virtue's Last Reward
Zero Escape: Virtue's Last Reward
Zero Escape: Nine Hours, Nine Persons, Nine Doors
Zero Escape: Nine Hours, Nine Persons, Nine Doors

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Algo indudable de la saga es que lo peorcísimo eran las pantallas de carga del VLR (literalmente una hora perdida en no poder saltar ver cómo se mueven por los planos) o aquí, el cómo repiten 3 veces lo mismo pero con una única diferencia, impidiendo que puedas saltar escenas.

Que pueda parecer una queja menor en comparación, pero odio los juegos que te bloquean de formas rarísimas porque no han detectado a una flag levantarse y todo se queda en un estado raro de que sabes qué hacer pero no cómo. En un momento hasta le pasa algo así a 428.

Pero ya hablando del juego y de la saga: Ya no sé si es mejor jugarse al 999 y considerarlo un juego suelto. Porque por mucho que se usase la metáfora de Uchikoshi y la tienda de curry, esto llega a un punto de "Pasan cosas".
Si te gustan las cosas, los acontecimientos y ciertamente los hechos, esta es tu saga.

Gracias a Dios que aun si te siga pareciendo o no un hack el autor, por fin le dejaron salir de la prisión 3DS.
Y no hablo mucho más del juego porque aun con todo, respeto el no spoilear o que aun con todos los suspiros que solté con cada inicio de segmento, jode, pero no puedes odiarlo.
Pero sí que te vas a forzar en no querer recordarlo.

life is simply unfair, so unfair in fact, that this game exists, and other games have to try and compete with it (they will all fail).

This is... a game. That cannot be denied.
I initially entered this game trying to take it at least somewhat seriously (my first mistake). However, the convoluted plot and ridiculously mediocre characters quickly just served to piss me off. At a certain point though, once you've completely given up on caring about it, this game becomes absolutely hilarious.
On a more serious note, I think this game is worth playing if you've already played the others. Might as well round out the trilogy. And this truly was a video game experience that would be hard to replicate in its absurdity. It does have some cool (?) ideas and I appreciate the attempt to wrap up all the pieces from the other two games, but everything in this game is executed with the level of finesse of a giraffe on rollerskates. Puzzles are fun though :) Also snails.

Worth playing if you enjoyed VLR. It has a lot of bad parts to it, but it contains some good ideas and is an okay conclusion. It's not nearly as good as VLR or 999, but it's not an awful sequel as long as you keep your expectations in check. The graphics lack VLR's charm while keeping its clunkiness, and the graphics actually detract from the experience. Some of the twists are genuinely good, and the game can be heartwarming. Snails.

Incredibly underwhelming as far as the story goes. When I first attempted to play this game, I had just finished playing the first two games in the series. I tried multiple times to get through the introductory phase of the game. By the time I got to the first puzzle of the game, I literally didn’t want to play this game anymore. Once I did muster up the fortitude to see this game through, I was met with an incredibly convoluted plot (and that’s saying something for this series) and run of the mill puzzles. The animations in this game are also laughably bad as well, and it turns this game into a comedy as a result. Actually, if this game was actually intended to be a full on comedy, it succeeds with flying colors. It sucks that a series with such a strong start gets progressively worse as it goes on and ends the way it does.