Reviews from

in the past


+ Satisfying action gameplay - combat generally feels really good to play around with. Props especially to the psychic powers that you gradually obtain throughout - probably the best implementation in this genre of both telekinesis and a later-game power.
+ Destructible environments and (especially combat) particles look great
+ Some pretty fun lore and worldbuilding, alongside plenty of collectibles and secrets

- Combat, while generally fun, tends to drag a little bit - lots of "oh, there's more?" waves of enemies that don't provide additional challenge or intrigue
- Some questionable design choices with combat alerts and lighting sometimes led to damage/deaths feeling a little cheap - I died more from falling into pits I didn't see than literally fighting enemies. Felt like the game couldn't decide whether to lean more towards action or horror at times
- Characters are mostly dull and uninteresting
- A couple weird design choices here and there - worst one is probably that gear is randomly generated and unlocked through grindable random resource gathering? I never felt weak in my own playthrough, but weird decision to make it that way in the first place.


I tried so hard to like this game, but simply could not. The gameplay mechanics are sometimes fun but eventually repetitive and boring. The guns are weak, and by the end, you'll be spamming launch around. The game is not challenging at all, either in gameplay, which is pretty easy, or in level design, as the game holds your hand and tells you where to go almost all the time. There are one or two puzzles which are nice, but again, the game throws in your face what you have to do right away. The only part I enjoyed was the labyrinth and soundtrack by Remedy's beloved Poets of the Fall. There is no denying it has amazing visuals; I played it in 4K, and it absolutely demolishes some of the new games that are coming out in graphic design. Also, the art and sound design are great, as well as an innovative story, but it is not actually captivating. Control could have been so much more than it is, or maybe I expected too much after AW2.

the story towards the end was a little awkward and underwhelming, but otherwise amazing mechanics and concept