Reviews from

in the past


Obra-prima do Kojima sobre paternidade, perfeito do seu próprio jeitinho.

القيم بلاي : اكثر شي ممل فـ اللعبة مجرد اوصل طرود من موقع لموقع ثاني والمشي ممل والاحداث يلي واجهتها مملة ما كان في شي ممتع ابدا بالقيم بلاي
القصة : فيها افكار جميلة جدا لكن اغلب الوقت تكون عبارة عن امور مملة جدا
الجرافكس : جميل جدا مع انو العالم تقريبا فارغ لكنة فارغ بشكل جميل
الموسيقى : موسيقى واغاني اللعبة جدا جدا جميلة حبيتها جدا
تقييمي : اللعبة مملة بشكل استمتعت اول شي لما كنت ببداية استكشافي للعبة لكن مليت منها بسرعة لما ادركت إني جالس انقل اغراض فقط وفكرة المشي والتوازن مزعجة ومملة وحمل اغراض من الطريق شي ممل حاولت اجبر نفسي اختمها لكني ما قدرت اتحمل كمية الملل

Kojima's games are proof that even in the triple A sphere video games can be art. That said, Death Stranding was rough for me, the gameplay was definitely not to my taste,, eventually forcing me to quit after 8 hours of play and watch the rest of the cutscenes on youtube - But I found the sci-fi world and concept as well as the story itself to be pretty good.

Having now actually played two Kojima games (namely MGS1 & 2) I could easily recognize the Kojimaisms. Characters talking like they never communicated with a human being before, really in-depth backstories for the characters, whacky humor, heady sci-fi concepts and of course the occassional fourth-wall break. I kinda liked it better here than in the two MGS games I played, maybe because the whole concepts of the afterlife, beaches and the general more surrealist and slightly horror related imagery making it less realistic (despite the effort of stuff like motion capturing and keeping the likeness of famous actors) and consequently more cohesive as a whole.

I still feel weird about Kojima's never-ending boner about the USA, but here I felt the criticism more clearly than in MGS2 especially in the commentary on Trump's slogan "make america great again" through Bridges' slogan "make america whole again". A lot of characters obviously comment about how america has always been a lie and never a union of free people or anything of the like, but overall the sci-fi concepts of life and death blending into each other and the discussions of beaches as ideologies and personal world views again took a precedent over any material analysis of how the USA is just not a great place to live in especially as as a worker, poc, indigenous or queer person or any mixture of these.

What I'm mostly not in line with however is the gameplay. If I was being reductive and mean about it, I would just call it an endless series of fetch quest, making you track endlessly across an open-world. But it's kinda more than that. The walking mechanic and you having to watch you every step and really think about not loosing your cargo is kinda neat, I guess, but definitely not my cup of tea. For me it felt a bit like the game was resisting to be played, making every track across for the deliveries feel like ardous work (On two play session I actually felt like I had just finished a tough day at work and just lay there trying to recuperate from that alone). I have felt this way before when I played games like Shadow of the Colossus or Ico, though this game's system are definitely better thought out than the aforementioned games. In short: clunky controls wasn't the point here, but just the challenge itself was really grating for me.

All this made me think about video games as an artform and how inaccessible they can be. Like a movie you just need to watch, of course being familiar with tropes, stroytelling and understanding what a cut is supposed signify will help, but you will get around this quickly and if you have watched over 400 movies, you might still find one you can't wrap your head around, but you will still be able to engage with. The same goes for books, of course reading a romance novel has different conventions from reading a high fantasy novel, but it's not as high a wall to climb to get over these differences, if you have read a lot of stories. But with video games? I've played over 400 of these and I couldn't really play Death Stranding properly. The interactivity of video games really is a the strong point of the medium, but it can also be its weakness. You might be really into a concept for the narrative or world, but if you just can't deal with the gameplay, then you're just fucked. (Yeah, I tried playing around with difficulties, I still couldn't enjoy it. And yeah, that makes me sad too, which is why I'm writing this in the first place).

I don't really have a solution for this problem, other than implementing maybe more accessibility features like Celeste did, even if that means that a player could theoretically bypass all of your mechanics if they really wanted to. Maybe someone will come around and have a better idea someday.

P.S.: This is the first time I really liked the cast of a Kojima game. Deadman is a comic relief character for a lot of moments, but he's great. Cliff was really cool and I was actually kinda tocuhed by the backstories of Mama and Heartman. Higgs was also an incredibly entertaining antagonist. Ironically, the only character I found to be a bit bland was...Sam. But well, shit happens.

Hideo Kojima es mi padre. Increíble cómo un juego sobre andar puede ser interesante y divertido. De las mejores cinemáticas de los videojuegos

Oh My GOddd, this is one of the best gaming experience I've ever had. What a cinematic masterpiece.
This was my first Kojima game and at the start I was a little bit disappointed since it was mostly pure cutscenes and I was used to QTE in cutscenes, there is also no choice or dialogue options so there is only one ending. However, after a while it grew into me, and I treat it more like a film, and it is indeed a beautiful masterpiece of a film.
Soundtrack and the visuals were the two main things that I loved about this game. When the soundtrack starts during a walk on the green grass and river, oh my god, it feels so euphoric.
The story is also one of the best and unique writing in all of sci-fi games, and the casting... where do I start? Mads Mikkelsen, Margaret Qualley, Lea Seydoux..... too much... even Nicolas Wending Refn and Junji Ito is here.
But I can't lie, I was not really liking the combat, loved the walking and all but the fighting is just eh...
Despite that, this is now one of my favorite games of all time (top 4 maybe?) and I really can't wait for the Death Stranding movie.