Reviews from

in the past


Its only a couple of hours long, but is a pretty packed couple of hours. Adds some good lore on the Fallen civilization and what they were up to before their fall, especially considering this game's equivalent of Summoners (which unfortunately are not called Summoners in the English version of the game, although they attempt to keep the connection between the terminology by using Eikonoklaste and Eikons). FFXVI is at its strongest, imo, when it remembers that its not just a dark fantasy game, its a dark FINAL fantasy game, so reusing elements from previous games, in their own way, is always welcome and I appreciate it.

Outside of the story though, this dlc is essentially all combat. There's no side content at all, just story, and once you enter the Sagespire, this dlc's dungeon, be prepared for a ride. The dlc is more difficult than the base game on the same difficulty, and even against regular enemies they decided to spice it up a bit by giving enemy mages a new buff spell to cast, that not only acts as a barrier for the enemy, but also will inflict damage to clive if he uses a melee attack, making you need to rely on magic attacks and abilities on any enemy with this buff. Basically, enemies now get your Will o' the Wykes ability to cast on themselves. fun times.
We get some new bosses in here as well, and all of them are a genuine struggle to fight against. They hit hard, move quickly and one of them is just straight up an FFXIV raid boss the way he's putting lines on the floor. You also need to pass a dps check for the final boss, as not defeating him in time will kill you instantly, although luckily the DPS check isn't too difficult.

Overall, really solid, if short, dlc that fulfills the role of "extra/postgame dungeon" really well.

Es básicamente una mazmorra grande y poco más. Al más puro estilo FFXVI, o sea: estrictamente pasillera, donde solo hay que derrotar enemigos, recoger objetos y tirar palante.

¡Pero al menos es una mazmorra! El juego base difícilmente tiene algo que se pueda considerar una mazmorra de verdad.

La mayoría de enemigos son reciclados, pero los jefes nuevos están bien. Omega es una pelea complicadilla y bastante intensa, cosa que también eché de menos en el juego base. ¡Y resulta que los nuevos accesorios tienen efectos palpables en el combate y no son solo sucedáneos de "+5% de daño"!

La verdad, no creo que decir "todo lo que está bien aquí debería haber estado en el juego base" sea precisamente un cumplido a la hora de valorar un DLC, pero en fin, ahí queda eso.

Ah y la pobre Jill sigue teniendo 0 protagonismo a pesar de acompañarnos todo el rato lol