Reviews from

in the past


Its only a couple of hours long, but is a pretty packed couple of hours. Adds some good lore on the Fallen civilization and what they were up to before their fall, especially considering this game's equivalent of Summoners (which unfortunately are not called Summoners in the English version of the game, although they attempt to keep the connection between the terminology by using Eikonoklaste and Eikons). FFXVI is at its strongest, imo, when it remembers that its not just a dark fantasy game, its a dark FINAL fantasy game, so reusing elements from previous games, in their own way, is always welcome and I appreciate it.

Outside of the story though, this dlc is essentially all combat. There's no side content at all, just story, and once you enter the Sagespire, this dlc's dungeon, be prepared for a ride. The dlc is more difficult than the base game on the same difficulty, and even against regular enemies they decided to spice it up a bit by giving enemy mages a new buff spell to cast, that not only acts as a barrier for the enemy, but also will inflict damage to clive if he uses a melee attack, making you need to rely on magic attacks and abilities on any enemy with this buff. Basically, enemies now get your Will o' the Wykes ability to cast on themselves. fun times.
We get some new bosses in here as well, and all of them are a genuine struggle to fight against. They hit hard, move quickly and one of them is just straight up an FFXIV raid boss the way he's putting lines on the floor. You also need to pass a dps check for the final boss, as not defeating him in time will kill you instantly, although luckily the DPS check isn't too difficult.

Overall, really solid, if short, dlc that fulfills the role of "extra/postgame dungeon" really well.

Could’ve done without this expansion. It was fine but felt too short and too unnecessary.

Very short yet sweet dlc. Clive and the gang go on a detour and we see a little bit of how advanced the fallen were. The final boss of the dlc is probably my favourite fight where you play as human Clive in the entire game.

Jill has more lines in this short, maybe 2 hour dungeon than in the entire base game, it feels like. She might not be saying anything important, but by the gods, she feels human, finally.

The bosses in the dungeon are really fun. Way more fun than anything in the base game, imo, especially the final fight, which I wasn't expecting! The weapon you get from crafting is also so cool, I wish the game had more like these.

Though the fights were more difficult than the final fight in the base game, they were exciting, with more familiar mechanics to me as an FF14 player. I felt like I actually had to do mechanics, rather than just "keep dodging until the mechanic is over". I finally have a reason to play an FF mode run for real—so I can fight the bosses in FF mode!

Only real complaint is that's it. It's just a dungeon, albeit a fun one. Can't recommend it on its own, obviously.

What's here is good, there's just really not much of it. There's some cool lore and a handful of interesting fights (and an especially fun final boss), all set in a singular gorgeous tower that only takes a couple of hours to explore. It just doesn't feel substantial enough to recommend except to the biggest fans of Final Fantasy XVI.


There isn’t much here. The whole experience can be completed in a couple hours. There’s some great gear that can be gotten and more lore to uncover, but for the price this is best gotten at the discount level along with “Rising Tide” which knocks five bucks off and would serve as a complement to RT which is a much better main course.

Con forme lo he terminado, he cogido un video de youtube para ver como se juega al Final Fantasy XIV en la Steam Deck

Es básicamente una mazmorra grande y poco más. Al más puro estilo FFXVI, o sea: estrictamente pasillera, donde solo hay que derrotar enemigos, recoger objetos y tirar palante.

¡Pero al menos es una mazmorra! El juego base difícilmente tiene algo que se pueda considerar una mazmorra de verdad.

La mayoría de enemigos son reciclados, pero los jefes nuevos están bien. Omega es una pelea complicadilla y bastante intensa, cosa que también eché de menos en el juego base. ¡Y resulta que los nuevos accesorios tienen efectos palpables en el combate y no son solo sucedáneos de "+5% de daño"!

La verdad, no creo que decir "todo lo que está bien aquí debería haber estado en el juego base" sea precisamente un cumplido a la hora de valorar un DLC, pero en fin, ahí queda eso.

Ah y la pobre Jill sigue teniendo 0 protagonismo a pesar de acompañarnos todo el rato lol

A decent but short dungeon with some visually cool elements the deeper you progress. Worth playing for the Omega fight alone though. Like the other bosses in 16 it’s an incredible spectacle and there’s some more 14-style mechanics thrown in. The final moments of the fight were awesome.

i think the only real complaint i have for this dlc is that it's a lot shorter than i was hoping, but honestly i enjoyed my time with this. im not sure if the enemy levels scale with the player at all in this dlc and the other one, but the level of challenge offered here for a piece of game that is meant to further the story was really welcome. i also think the fallen were a part of this game that they didn't really go much detail into so to have this was a nice addition to the lore of this game. also they killed it with the ost for the boss at the end of this dlc as usual

just another dungeon basically. boring as hell and somehow miraculously they STILL managed to have jill not have any meaningful lines. its almost impressive. boss fight at the end was ok

I still hearing the omega ost inside my head. Really nice dlc

Really liked the lore and that maybe we are referencing XIII LMAO! Encounters were fun and a decent break from the Grimace sky. Final boss kicked my ass.