Reviews from

in the past


This game started as a joke about Bloodborne Kart, and some time later, the joke became reality. It's a very fun kart game with the ambiance of the Bloodborne game, featuring PS1 graphics and even old TV effects, which gives it a unique vibe. The only negative point is the AI of other racers, which are slow and easily run into walls, especially in mansion races. But considering that it's a fan project, you can overlook these issues and give it a try.

A shitpost taken to its ultimate conclusion, Nightmare Kart attempts to capture the setting and characters of definitely-not-Bloodborne in a kart racer/battler. Nightmare Kart's campaign will take the player loosely through some of the key locations and encounters from Bloodborne. All the maps are very recognizable from their source material, and there's a ton of creativity in giving each character their own cool unique karts as well. The structure of the campaign typically alternates between races and battles, and while the races are a fun enough time the battles feel quite poor after the first boss. Combat often involves guns and if you can imagine Mario Kart battle mode where every player is picking up auto-aim guns and whoever shoots first wins, that's about what you can expect.

My feelings on this game are roughly akin to those of JoJo All-Star Battle. It is an absolute labour of love from someone who very much appreciates Bloodborne, but that faithfulness comes at a cost of a game that could feel and play better than it does. Still, it's a free fan game and I am pretty glad it got made, because it at least looks and sounds great.

Kinda crazy how, even tho it didn’t end up using any of Bloodborne’s characters and locations directly and spawning as a joke game of sorts with a really silly idea, it still is a far more interesting and cool use of the IP than whatever Sony has done with it for the past 9 years.

Nightmare Kart is one of those weird anomalies in which I’m completely baffled with how amazing it is even tho I really shouldn’t be; some months ago I watched my girlfriend play the entirety of Bloodborne PSX and I’m still super impressed at how much effort went to what’s essentially a re-imagination of the beginning hours of Bloodborne; all the enemies and NPCs look incredible in all of their polygon glory, the sound effects and compression is top notch, and the whole final section is completely original and has a focus on my man Gilbert! Basically, what I’m trying to say is that Lilith Walther is the GOAT, and that I’ve should have totally seen coming that what was originally meant to be Bloodborne Kart was going to be far more than a thing to point at and say ‘’HA! That werewolf is on a giant wheel-shaped kart!’’… I mean it’s also that but you get my point.

This game is so delightfully silly that I wish it had even more cutscenes to showcase it; there’s nothing better than to see Father Gascoine’s cutscenes being played completely straight only for a bike to appear out of thin air followed by Akira shot for shot references. It keeps the sensibilities and character mannerisms that made the original Yharnam so unique and adds on top of that a flare of stupidity that by doesn’t feel out of place ‘cause of how dumb yet self-serious the whole premise is. Seeing a Skeleton driving on Gherman’s wheelchair fucking sent me for some reason, and the Boar being one of the vehicles is such an obvious decision that I cannot believe I didn’t see it coming, yet is genius!

Till now I’ve been referring to all characters by their original Bloodborne monickers, and even tho all locations and faces are clearly meant to represent the original game and it’s still a shame that Lilith and her team had to rework all of the characters in some way or another, that’d be a huge disservice to the admittedly creative or fucking hilarious some of these characters have received. The main Good Hunter design goes HARD, I love how the Dream Watchers’ heads are replaced by big funny eyeballs, the Matilda Sisters are honestly WAYYYY cooler than their real game counterparts and, to be utterly honest, I’m so glad the rebranding happened if only because it gave us the absolute best change to Nicholas: he still keeps the similar dialogue and big head-cage… BUT HE ALSO GETS A BIRD. A COMICALLY SMALL CARTOONY BIRD THAT SITS ON TOP HIS HEAD WHILE HE DARTS AROUND THE CORRIDORS WHILE SHOOTING A GUN LIKE A FUCKING MANIAC. NOT ONLY THAT, BUT THE CAGE IS ALSO A SELECTABLE KART THAT LETS YOU RUN ALONG THE TRACKS, BUT IT ALSO GIVES YOU THE BIRD. If getting to hear his scream when he dies in any part of the track didn’t already make way cooler and funnier than Micolash, then the bird for sure does.

It gains a ton thanks to its amazing presentation, and on that note, I really like how this one still keeps the whole PSX theme while not being completely binded by it: in Bloodborne PSX it made complete since the whole point of that game was to be a reimagination of how Bloodborne would work on the original console, while in Nightmare Kart is more of a visual throwback than anything else. There still is some sound compression on dialogue and the UI elements are clearly still referencing those of the PS1, but the controls are clearly influenced by more modern Kart racers and the music sounds SOOOOOOOOOOOOOOO GOOOOOOOOD, the OST is hella strong, not really sound like anything in the original game at all, but a perfect fit, nonetheless.

But it wouldn’t be enough to make a hilarious kart parody game, ‘cause why not make the gameplay rock? I think I usually like the idea of combat-racing games more than playing them, so keep that in mind when I say that it’s been a while since I’ve had this much fun driving in a game. It all feels so hectic and buttery smooth, the track design is surprisingly great —both as references to the source material and tracks on their own to race on—, the act of shooting enemies both behind and in front on you or using the main selectable weapon is incredibly satisfying and responsive (most of the time), and the sheer variety in battle modes and creativity in the bosses during the campaign had me drooling, the only thing that that I can think of that comes close in what is trying to pull off is that mission mode in Mario Kart DS, and even that would be a bit of a far-fetched comparison considering the amazing hob his game does in adapting Bloodborne’s bosses into this whole new environment.

I even went for the secret ending which grants the final boss, and even if 9I wished at least one of the other two endings also gave some sort of final fight, the lack of any previous final boss made it even more special and cool, phase 2 particularly was simply unbelievable, and honestly, probably better than Bloodborne’s secret final boss. There’s nothing like seeing an eldritch abomination ride a go kart and running for dear life!

Tho if anything, the controls being so good and the battles being so creative makes the game’s biggest downfalls stick out even more, since it makes it the more noticeable when somethings feel more finnicky or unresponsive, like the weapon lock on or how basically all races become incredibly easy once you gain a bit of an advantage and where only one item can hit you. Plus, the enemy AI are clearly not the best, tho that seems to be something that’s being fixed with each update, and with the last one, 1.08, I’d say bosses like Nicholas that were damn easy or dumb have been given a very welcomed upgrade in that regard, and I can see things getting even better as more patches roll.

And that’s the thing, even more work is being continuously put on this game, more hours on top on an already amazing project and brimming with detail, effort, and even content and secrets. What could have been a one-not fan game resulted in an incredible homage, a game that stands on its two legs and offers a racing experience that it’s everything but monotonous. I really need to try free play with friends one day, ‘cause this is honestly an experience I wouldn’t mind going back to in the slightest, running along the nightmare or dashing through libraries in a wheelchair…

… and now that this isn’t tied to the Bloodborne IP at all, you know what that means? We can have merch of Nicholas and the Bird! Forget Bloodborne for PC, this is the real good ending, it was to happen!

como alguém que nunca jogou bloodborne, minha experiência se dá inteiramente em torno de um jogo de kart (como ele é, mas menos impactante nesse sentido para quem conhece o jogo)

jogo maravilhoso! a combinação da temática com o estilo gráfico do ps1, faz desse game único nessa categoria (que costuma ser sempre bem colorido).

as corridas são dinâmicas como um kart racing deve ser, mas o adicional de inimigos e a interação com eles e as pistas é o charme do jogo. as battle bosses seguem o mesmo princípio.

jogo incrível na primeira experiência e continua incrível no fator replay!

This was a really ambitious game to make, one filled with love, passion, creativity and a distinct vision and I liked it a lot for that! I might not have played Bloodborne so I couldn't tell you how similar/different everything is, but I love how it was an April Fools joke turned into a full fledged and enjoyable game, and its such a visually distinct game from anything from the kart racer genre (even if the music is still cartoonish, but its still amazing regardless) and unapologetically retro, with some really useful options for customising your experience.
All items are pretty derivative of Mario Kart's items (blood droplets = coins, guns = green shells, etc) but they have a grittier spin on them, like blood increasing max speed, insentivising hunting other players and enemies on the course, as well as being able to collect aether vials while drifting for a little speed boost to your kart.
The diversity of missions in the campaign also made it fresh and like I wasn't just playing Grand Prix again, having some cool boss fights and making battle more than just a side mode, which is great because the weapons are really fun to use. Multiplayer is also really fun, having everything in the campaign (except for bosses) with a lot of customisation options for battle and races. Its a shame that after every round you get kicked out, so you can't select how many you want to do before getting booted to the menu, but its not a major annoyance.

I do have to admit that this game isn't perfect however, and my time on it was filled with a little more frustration than enjoyment since the controls didn't feel as responsive or nice to use as most kart racers; the lack of a more in-depth tutorial meant I was running off previous knowledge and muscle memory, which didn't help the feeling of the controls. The UI isn't the most intuitive it could be, there aren't any way markers for dark/foggy maps, sounds, especially voices, were so extremely quiet when compared to the rest of the SFX (I turned it up to max and I still could barely hear it over the music) and I hated the Nicholas boss for being unintuitive to fight and for being able to double tap with his body and his weapon.

Overall its a fun and promicing game but I probably overhyped myself before launch and subsequently got a little disappointed by it, but its getting updated pretty frequently so I can't complain, especially if my gripes get fixed. Trans rights!!

Que juegardo las referencias y todo super clean