Reviews from

in the past


The magic of Katamri Damacy is definitely still here, but this is definitely the first "not as good" game in the series.

You're still doing the usual rolling stuff up to some of gaming's greatest music and terrorizing the world because your dad said "Ah my dipshit son I need you to make this cat a cute island" (and if you fail your dad will tie you up and beat you). But once you get used to the controls and the little too tight level design you'll do fine. There's not much variety in how you do it despite the specific missions saying "oh I want mine cute, fast, heavy" so prepare to go through the motions however.

The "not as good" part comes in the constant re-using of levels (with different themes) that gets even worse with thenew mission structure. Now, the further in you go, you will roll up a Katamari in one area, then once you meet the requirement you'll migrate to another level, and late game this repeats for up to 5 level migrations for one super long mission. A decision that not only leads to the constant re-use of levels due to not having enough maps to support the idea, but each level becoming really long which is an odd decision for a portable game. By the end you do the big grand roll up the everything multiple times which kinda kills the excitement of getting to do that.

While Katamari Damacy and We <3 Katamari are excellent experiences despite having similar gameplay, Me & My Katamari is the first entry that really feels more of the same and drawn out. It will scratch that itch for more Katamari however so if you need to roll some stuff up and already played the first two, well, this exists just for you. I'd give this game a 3.25 if I could.