Reviews from

in the past


Well it's miles better than Nexus at least. The Arena is back, the interface is the best one in the series yet, the story has a cool sense of urgency and I actually felt compelled to experiment building different ACs this time.

I'm not sure the "finish the game six times to see all the missions" approach is for me though, I don't think I'll be doing that.

Al principio odiaba este juego y probablemente sea el más difícil de la saga pero cuando fallas una misión en vez de cabreate y dropearlo te sientas con tu robot a ver el hermoso cielo de una noche estrellada y hablas con él sobre el significado de vuestra existencia (que no sólo la tuya, no seas egoísta; sus pensamientos y experiencias de vida tienen tanto peso como las tuyas y deberías aprender de ellas también) obtienes una nueva perspectiva muy curiosa que te hace ver las cosas de otra manera y no se hace tan duro. Recomendadísimo

this is an interesting game in the series, it fixes a lot of issues that i had with nexus like the braindead difficulty, like some of these ac fights do not mess around god damn, and those pulverizers honestly kinda overhyped if u just spam some explosive weapon they go down pretty easily, that final level is horrid tho, fuck u mean my hp dont get restored after getting hit by a swarm of robots and i gotta fight a pulverizer at like 5 hp like cmon man


A masterpiece. One of the best PS2 games out there, just an incredible challenge all around. Would be 5 stars for me personally if it wasn't a bit too bloated (requires too many playthroughs to get all missions).

Final Zinaida is one of the best boss fights out there.

Fixes any issue I had with Nexus and doubles down on everything I love about 3rd gen AC. Deep build crafting and with multiple different routes to beat the game, there's a wealth of content here. Def make sure to play through multiple times as more of the story and its characters are revealed to you with each route. Lives up to its reputation as being particularly difficult, but there are still plenty of broken weapons and parts if you want to blow through most of the hardest fights in the game. Dig the atmosphere in this one a lot as well, the list of remaining Ravens getting smaller as the story progresses is a nice touch. For now, it's my current favourite Armored Core game.

Earlier (as of writing this review), I stepped out to get lunch. The weather was good, I was hungry, and I thought there was no better time. While out on my walk and on my way, I just stopped, paused for a few seconds, and all I thought to myself was “fuck, Last Raven is a good ass game”.

What stood out to me about Last Raven was a thought of “wow, this is it”. When I played Armored Core 1, the game left a deep impression on me. Not because it was some sort of paragon of polish and game design that had me shitting myself at how good it was, but because of the potential it offered with its incredibly rock-steady design ethos. Phantasma, Arena, gen 2, and early gen 3 all had good games to be sure, but their improvements were rather incremental in my opinion, improving on Armored Core 1 in different ways, be it the economy, combat, mission system, arena etc, but never in the way I had envisioned a perfect Armored Core game to be. What makes Last Raven so great is that it is THAT game, the platonic ideal of an Armored Core game that gazed up into the heavens and perfected the Armored Core formula.

Everything characteristic of Armored Core is damn near perfect here. The controls are tight and responsive, the sheer variety of customizations makes my head spin, the level design (while repetitive) is fantastic and never overstay their welcome, AC on AC combat is exhilarating, the mission pathing system has its weaknesses but is also BY FAR the most varied and dynamic in the series with how much variety and surprises it holds, and the story is perhaps the best in Armored Core’s oldgen, perhaps in all of Armored Core.

The game also has varying difficulty depending on who you ask. Many consider it the hardest Fromsoftware game ever, and depending on your approach, that sentiment may ring true, though a number of factors like Nexus data or taking one of the easier routes may lead to a much easier experience. I never really got the sense that it was the hardest until I had done the indie routes, which more than justified this game’s brutal reputation in my eyes. Still, they never took away from my enjoyment. If anything, I’m generally shocked at how, easy, I guess? Some parts of this game could be with the right build. Karura Missiles were great against Pulverizers and in a variety of situations, Bazookas and Rifles were my go arm weapons that changed depending on the situation, a Blade was always handy if I needed to conserve ammo and kill a tanky enemy, the laser cannons were there in case I didn’t want to redo a tedious mission, and that only really scratches the surface. Last Raven’s customization is broad and encompassing, as is characteristic of the series, but more so than any other entry, it gave me reasons to actually utilize this catalog of parts to my full advantage.


As for Last Raven’s challenge and its reputation as being the hardest Fromsoftware game: I think that, everything considered, Last Raven should be an unfair game. The enemy ACs are equipped with H+, out DPS-ing you and flying away with their high energy reserves, not to mention the several occasions where they come either subsequently or just straight up ganking your ass. I think the reason Last Raven can get away with tomfoolery of this level and something like say, Dark Souls, can’t, is the inherent design philosophy that characterizes the ethos of the Armored Core franchise. Since LR is the perfect Armored Core game, it means all the aspects of challenge we’d typically associate with Armored Core are tuned to the nth degree. Skill is demanded of you, yes, but as are AC building knowledge, resourcefulness, endurance, and situational awareness. I can’t really think of any challenge that I overcame with pure “git gud” grit alone. Each and every difficult mission demanded at least one of these major tenets of ACs design from me, and that’s what made overcoming them an insurmountable joy.

I think where Last Raven most fulfills the unwashed concepts of its predecessors is its mission pathing and the inclusion of multiple endings. This was something that VI left a lot to be desired when I had first played it, and while it was good to know that previous AC games had more complex and dynamic mission structures compared to 6th gen’s more streamlined approach, they never really went beyond with those systems on a narrative, or even mechanical level. For Answer was a net improvement, offering three distinct endings and a dynamic mission structure that requires a total of five playthroughs to get them all, but seeing what Last Raven had done with its structure, 4A almost seems meek in comparison.

Last Raven not only has six endings, which is only rivaled by Elden Ring in my Fromsoftware experience, but the game took me a whopping 5 or so semi-playthroughs to get everything, and that isn’t even accounting for how easy it is to screw up certain objectives and causing whole ass playthrough resets (which happened to me like twice). Luckily, playthroughs are about 12 missions on average and if you’re really efficient, take about an hour or two of your time to blast through a single one. Still, the variety in mission pathing and endings stand out to me as the most impressive change Last Raven makes to the AC formula, not to mention how surprisingly digestible it is, compared to say, AC3’s mission unlocks which can feel kinda random and unimpactful regardless if which corporations you choose to work for. I wish it was a little less tedious and I wish certain missions didn’t have to be constantly repeated just to unlock ONE mission over the course of one playthrough, though the game is short and the mission replays do test your merit to some degree, so I can’t be too critical of this part of the game.

Last Raven’s most impressive use of this dynamic mission pathing system is not in its gameplay (which honestly does get a bit tedious after a while), but its narrative. Prior to LR, narrative has never been a major focus for Armored Core. Select games like 2, 3, and Nexus definitely had more narrative than others, but their narratives felt more like backdrops if anything, Nexus’ ending was great and Klein was a solid antagonist, but it’s no MGS and that’s not what you should expect from this series. Last Raven, like many of its predecessors, is definitely a “gameplay-first” kind of game, but I was genuinely taken aback at just how much this narrative wound up resonating with me by the end. Excluding relativity to other AC games, I genuinely do believe Last Raven’s narrative stands on its own two feet as a damn great story that uses the medium to full effect.

It’s a feat how cohesive Last Raven’s narrative manages to be in spite of this really being From’s first attempt at putting it at the forefront in an AC game. Not all the endings are narratively great or super impactful, and with the exception of the second independent ending, they typically fail to feel climactic, with Sheila just saying “let’s get out of here” and suddenly rolling credits. I feel like the 6th ending was meant to be saved for last, which you wouldn’t know without a guide, leading you to potentially stumbling upon it first (though for your sanity, I hope not lmao). Still, Last Raven does what all great multi-ending games do: ⭐perspective⭐.

Like with VI, which I had said in my review of that game here, even if I don’t love the endings on an individual level, one thing I think each of them excelled at was elevating the others by association. The FoR ending isn’t amazing on its own, but context from the LoR ending enriches it, likewise with AIE. Last Raven is much the same. Yeah the Vertex endings aren’t great, but knowing what Jack was up to in those endings greatly elevates the first Alliance ending (which is narratively the second best ending in my opinion). Last Raven also has several missions that, as a result of its tight and limited structure, are basically the same conflict, with the caveat being that whoever you side with, be it Vertex, Alliance, or just being an indie, affects how you approach that conflict, be it on one side, the other, or neither and just being in it for shits and giggles (and cash).

STORY SPOILERS FROM THIS POINT ON. READ AT YOUR OWN DISCRETION.

Where the different routes shine most is definitely in how they elevate this game’s three central characters: Jack-O, Evangel, and most importantly: Zinaida. Two (or all, depending on who you ask) of them are returning characters from Nexus, and the continuity this game has from Nexus is always appreciated. In general I do love the continuity present in generation 3. Not all the games are made equal in terms of story or content, but each game, at least in some way, shape, or form, feels like an evolution of the previous one be it narratively or mechanically. The aforementioned characters are the most important parts of this game because, to me, they are the quintessential Armored Core characters. The series had never been a character-focused one, and while a handful of characters in previous games like Klein, Stinger, Sumika, and Huster-One are certainly memorable, I wouldn’t call them masterfully written by any approximation. I wouldn’t necessarily apply that designation to the Last Raven trinity either, but I do think they are great characters in their own right that benefit a ton of Last Raven’s structure


Jack-O probably benefits most from this multi-ending approach since he is the only one of these characters to appear in all of these routes in one way or another. I do regret doing his route first, because as powerful and climactic and his big moment was, I wish I had just an ilk more context on his motivations and what led him here in the first place, something that is explained in most of the other routes. Evangel’s two routes also substantiate him quite a bit. I think he’s easily the weakest character of the three, but getting to see different sides of him and how his motivations change drastically depending on which route you follow was really cool, not to mention he served as the eventual template for the series’ best character.

Zinaida’s a bit weird because, if you played the routes in the order I did, she doesn’t really have much presence until the indie routes, typically sending an ominous message about how you suck. Even between the two indie routes, you only really get to fight her in her ending, watching as she gets killed off by a Pulverizer (if only she kept the Micro Missiles, RIP). I think Director Dai Takemura’s additional context on her relation to Genobee is a cool bit of trivia that I think enhances her quite a bit, though where we see Zinaida truly shine is the final fight with her in “Destroy the Internecine”.

I could probably write a whole ass review on this fight alone and how fucking peak it is, but I’ll keep it short. That whole final stretch, from the moment you encounter Zinaida in the Internecine to the final shot of the Last Raven staring out into the sunset is one of my favorite moments in all of gaming. I legit got out of my chair and just thought to myself “this is real gaming”. Is the final fight with her the most complex, intricate, and varied bossfight in terms of moveset? No. Is the visual presentation and music a spectacle to behold? No (the music sucks lmao). Is the fight a completely fair fight? Everything considered, probably not, but that’s a hotly contested debate among many AC fans. Is this fight representative of everything I love, not only about Armored Core as a franchise, but about video games, be it as a medium of storytelling, a form of interactive entertainment, and an expression of art? Abso-fucking-lutely YES. When I think of the kind of unique experiences that games can offer as an artform, this fight is now one of the first things that will always pop up in my mind.

“I felt I finally reached what I'd been chasing... Raven... That title truly suits you..."

Last Raven is a monumental work of art and a crowning achievement of the medium. Like a lot of Fromsoftware’s catalog, it’s a bit of a shame that this game is buried under its own difficult reputation, as well as being a sequel to a divisive game in a niche series stuck on the PS2 and PSP. It is a more-than-fitting swansong (ravensong?) to the old generation of Armored Core and a fitting way to end my journey with those games. It’s also the most “not for everyone” game, I cannot emphasize that enough. If you are not as dick deep in these games as I am, or are not an absolute fucking idiot, I would never recommend this game. It’s brutal, kinda silly, kinda wacky, a bit tedious, but as far as I’m concerned, it fucking slaps.

One of the best Armored Core stories held in a gameplay package that truly feels like an evolution of the previous games.

hard for me to pick between this one or Silent Line being best of the AC3 series games but both are equally fantastic, as with SL game is brutally hard and Will test your ability to play AC but the game is fire

Beat this game again. Incredible game. The controls and general performance is a sweet spot for the series. The extremely high difficulty is welcome after all the other old generation games. Tons of parts and customization, best in the series. A few nitpicks here and there but really nothing worth mentioning as this is a classic stand out title that belongs in gaming history.

peak AC game, takes all the best things from previous installments and creates a whole new experience

Descobri que tenho fetiche masoquista jogando isso aqui.
Brincadeiras a parte, eu sei que esse jogo tem defeitos GIGANTES, o maior deles é sem duvida a dificuldade artificial na cara dura mas é estranho explicar a sensação de que essas coisas fazem ate certo sentido no universo de AC?
A atmosfera é maravilhosa, a historia é muito interessante tambem e de resto é o melhor AC da terceira geração.
Also façam a rota da Zinaida pra aproveitar o que esse jogo tem pior (Melhor)

My very first armored core game, had so much memories with it and I got replay it again after AC6's reveal, it was a blast, from the combat to the customization, all of the endings were really good too

Tem umas das melhores lutas com ACs da franquia, masterpiece

This is too hard. Yes it's good and has crazy amount of parts but its genuinely insanely difficult. it's not that bad if you import your nexus save but they really wanted to break you with this one.

This game is actually pretty easy idk what you guys are talking about.

hardest armored core.
fun combat, hope gen 6 is developing based on LR.
story is insane, and good for memes.
definitely the best ac game

I technically completed it, but the thing is this game is this the Ace Combat 3 of the franchise, having multiple paths and as such multiple endings. Likewise, finishing all of them unlocks an extra ending. For that reason I will try to truly finish the game one day, but for now, I'll move onto 4.
Also the bosses are hard as FUCK.

From it's intro cutscene alone, Last Raven is a game that stands out from the rest of the series up to that point, with its gritty tone and for the first time ever, appearance of human beings outside of the mechs. I went into the game with high expectations, as I heard that Last Raven is as good as it is hard, and this cutscene immediately hooked me up.

Last Raven, in more than one way, feel like both the culmination and a goodbye to the "old gen" AC games. The game adds a part breaking mechanic (each AC part can now be damaged which reduces their efficiency, or straight up destroyed which forces you to buy them again), rebalances stuff from Nexus/Nine Breaker, and the arena’s back, but on the surface, it's just like every single game (minus Formula Front and I guess Nine Breaker) since Armored Core 1 released: the same as the previous game with a few additions. But saying Last Raven is just like the previous games is a huge understatement, because while there's a lot that's different outside of the "base gameplay" that it makes the game stand out above every other ones.

Firstly, the story. After the ending of Nexus, corporations have all merged into Alliance, and the Ravens have split between serving Alliance, trying to be standalone warlords, or joining Vertex, which is basically the remnant of the Raven's Nest that didn't join Alliance. War ensued, and Vertex put an ultimatum: in 24 hours, they'll launch a massive attack.
The game's entire structure revolves around those 24 hours. Each time you clear a mission, time marches forward. No matter who you choose to help, doom seems inevitable, and the game really plays off that atmosphere really well. The garage music evolves as time is running out, you can check the status of the other Ravens and slowly but surely see that everyone is dying, the doomsday scenario of this game is great. Not only that, but who you choose to help matters! The game has multiple routes, depending on who you decide to side with. I only played one of the routes so far but from what i've heard, depending on the route you take, motivations for some characters will be revealed whereas they're a mystery in the other routes, which is really good both for worldbuilding but also replayability.

The progression of the game thanks to the doomsday scenario is also greatly improved. For once, you’re not just playing as a mercenary, you’re playing as a mercenary in a world that’s running out of time. Meaning not only the number of missions on each route is way lower than usual (for most of the game the clock advances by 2 hours for each mission), but they also all feel more interesting than in previous games. Sure, you still have some missions that just require you to kill a dozen MTs and you’re done, but this time the context of the story makes it feel more involved.
But the one big thing that makes the missions stand out is the difficulty. There are easy missions, of course, but every mission that requires you to fight an AC is on a whole different level. Simply put, ACs in this game are straight up cheating. They all have human plus/OP-INTENSIFY, which you can’t have, and their AI is NOT playing games, they’re fighting for their life as much as you are! I think i even read somewhere that their pattern will adapt to what kind of build you have, tho it may just be internet rumors. No matter if it’s real or not tho, the difficulty of those boss fights is real, and you will have to adapt. While it’s still possible to find a build that suits your playstyle for most of the game, Last Raven is by far the one game that will require you to modify your build the most, because some archetypes are a nightmare to use against some bosses. It feels like the game tends to emphasize being fast and flying around, which sucked for me since i tend to be a quad legs user, but you can still just use a good old tank…. In most situations, at least.

I only finished one route for now, but even then, Last Raven is by far the best the series has to offer, at least so far (i still have to play gen 4-6). It’s not easy to recommend to someone who never played one of the old gen AC game due to how brutal it can and will be, but if someone’s already into the series, it’s a must play. While it may sometimes be frustrating and unfair, finally managing to beat whatever boss is giving you trouble has never felt that good, which is just like another series From Software is known to have worked on


UPDATE: after clearing all the routes i'm upping this game from 4.5 to 5 stars. It's GOOD on a single route, it gets even more awesome once you start getting into the hardest routes. I'm still shaking from the Zinaida fight it's so peak